riqzo

Germany
On FACEIT since 2020 118 matches tracked 32 matches in 30 days
ELO ▼ 39
2,059
30-day peak: 2,120
Rank EU
#204,060
Germany #5,483 in Germany
Last updated:

How does riqzo play?

Rating 1.01 K/R 0.74 ADR 82.3 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.5
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.8, ELO +482
= Stayed the same
K/R at 0.74, Rating at 1.01
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
35 matches · 43% win rate
Between 18:00 and 24:00 +22 ELO, win rate 48%

riqzo loses the most ELO on Dust 2: −48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 2.03 · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 22%
0.74 right on the average
79.2 better than 42%
1.01 better than 42%
43% of 159 duels better than 12%
46% of 13 situations better than 74%
Mirage29
52% better than 55%
0.69 better than 27%
76.4 better than 29%
0.94 better than 21%
48% of 158 duels better than 32%
13% of 15 situations better than 3%
Ancient25
68% better than 92%
0.78 better than 69%
88.5 better than 83%
1.08 better than 68%
52% of 143 duels better than 54%
33% of 18 situations better than 41%
Anubis16
69% better than 94%
0.81 better than 83%
92.0 better than 92%
1.05 better than 59%
51% of 109 duels right on the average
70% of 10 situations better than 98%
Inferno7
43% -
0.64 -
70.6 -
0.83-
49% of 39 duels -
50% of 2 situations -
Cache4
0% -
0.82 -
87.7 -
1.17-
53% of 19 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How riqzo plays

Across 118 matches riqzo averages K/R 0.74, ADR 82.3 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 43 of 118 matches the rating was 1.10 or higher (36%), in 41 it was below 0.90. In 98 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. riqzo loses the most ELO on Dust 2 (−48 ELO, win rate 43%). Things go best on Ancient (+102 ELO, win rate 68%). Match no. 3 of the day goes best: 65% win rate, +45 ELO. Improved over the last three months: ADR +5.8, ELO +482. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01. Last 30 days: 32 matches, win rate 44%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.