riotmuzik

Serbia
On FACEIT since 2019 238 matches tracked 34 matches in 30 days
Last updated:

How does riotmuzik play?

Rating 1.09 K/R 0.78 ADR 82.2 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 26%−15 pp · Ø 41% better than 3%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 1 ace in 178 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.0).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 1.4−2.6 · Ø 4.0 better than 1%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.09, ADR at 82.7
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −138

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
35 matches · 60% win rate
On Ancient −24 ELO
25 matches · 52% win rate
Between 12:00 and 18:00 −47 ELO, win rate 45%
On Saturdays +2 ELO, win rate 25%

riotmuzik loses the most ELO on Anubis: −48 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
48% better than 28%
0.78 better than 62%
81.6 better than 48%
1.08 better than 59%
53% of 474 duels better than 55%
28% of 64 situations better than 19%
Dust 253
49% better than 32%
0.78 better than 63%
83.1 better than 57%
1.10 better than 62%
55% of 263 duels better than 66%
18% of 28 situations better than 7%
Anubis35
60% better than 70%
0.81 better than 76%
84.9 better than 66%
1.13 better than 74%
59% of 188 duels better than 84%
28% of 18 situations better than 24%
Ancient25
52% better than 43%
0.75 right on the average
79.5 better than 35%
1.05 right on the average
52% of 132 duels right on the average
16% of 25 situations better than 7%
Nuke20
45% better than 16%
0.81 better than 68%
85.7 better than 65%
1.11 better than 59%
61% of 79 duels better than 88%
20% of 15 situations better than 11%
Cache6
17% -
0.63 -
68.4 -
0.89-
48% of 21 duels -
33% of 3 situations -
Inferno3
67% -
0.77 -
81.2 -
1.08-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How riotmuzik plays

Across 238 matches riotmuzik averages K/R 0.78, ADR 82.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 109 of 238 matches the rating was 1.10 or higher (46%), in 78 it was below 0.90. In 178 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. riotmuzik loses the most ELO on Anubis (−48 ELO, win rate 60%). Things go best on Dust 2 (+47 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −138. Unchanged in recent months: Rating at 1.09, ADR at 82.7. Last 30 days: 34 matches, win rate 56%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.