rinuzaki

Austria
On FACEIT since 2026 192 matches tracked 92 matches in 30 days
Last updated:

How does rinuzaki play?

Rating 1.02 K/R 0.75 ADR 83.1 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 85%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 1.00−0.02 · Ø 1.02 better than 50%
Pistol kills per match 3.3
Knife kills 2 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.2%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 77%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 34x 4K, 5 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.5
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −10 pp, ELO −274

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.71). Slightly above the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −201 ELO
57 matches · 35% win rate
In match 2 of the day −91 ELO
40 matches · 33% win rate
Between 12:00 and 18:00 −173 ELO, win rate 36%
On Tuesdays −104 ELO, win rate 29%

rinuzaki loses the most ELO on Dust 2: −201 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.57 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
35% better than 8%
0.77 better than 71%
85.9 better than 79%
1.03 better than 56%
51% of 334 duels right on the average
48% of 27 situations better than 75%
Mirage54
44% better than 26%
0.73 better than 54%
82.7 better than 69%
1.01 better than 53%
51% of 271 duels better than 54%
46% of 35 situations better than 75%
Anubis38
55% better than 63%
0.77 better than 69%
82.9 better than 64%
1.06 better than 65%
52% of 199 duels better than 56%
42% of 12 situations better than 60%
Ancient26
54% better than 60%
0.74 better than 57%
82.8 better than 63%
1.03 better than 60%
52% of 148 duels better than 57%
57% of 7 situations better than 90%
Cache10
60% -
0.79 -
83.6 -
1.11-
60% of 65 duels -
33% of 3 situations -
Nuke5
20% -
0.52 -
61.0 -
0.66-
37% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rinuzaki plays

Across 192 matches rinuzaki averages K/R 0.75, ADR 83.1 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 16.4 kills per match with 54% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 75 of 192 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 166 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: June 2026 at 1.07. rinuzaki loses the most ELO on Dust 2 (−201 ELO, win rate 35%). Things go best on Mirage (+33 ELO, win rate 44%). From match no. 5 of the day on, things go best: 58% win rate, −19 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.5. Got weaker: Win rate −10 pp, ELO −274. Unchanged in recent months: Headshots at 54%. Last 30 days: 92 matches, win rate 42%, net ELO −194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.