rinexis

Russia
235 matches tracked 31 matches in 30 days
Last updated:

How does rinexis play?

Rating 0.97 K/R 0.73 ADR 81.5 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 235 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 29%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.5
Knife kills 6 in 235 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so right on the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 55%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 38x 4K, 2 aces in 214 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 16%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 6%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +327
= Stayed the same
K/R at 0.73, Rating at 0.97, ADR at 81.3
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
80 matches · 45% win rate
In match 1 of the day −97 ELO
37 matches · 30% win rate
On Saturdays −110 ELO, win rate 26%

rinexis loses the most ELO on Mirage: −119 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Vertigo
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.22 · Cache

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
45% better than 32%
0.68 better than 29%
78.2 better than 44%
0.91 better than 19%
47% of 466 duels better than 32%
37% of 38 situations better than 46%
Dust 253
49% better than 41%
0.78 better than 81%
83.3 better than 73%
1.05 better than 70%
51% of 330 duels better than 55%
30% of 27 situations better than 29%
Anubis35
40% better than 18%
0.69 better than 41%
80.2 better than 61%
0.93 better than 35%
43% of 232 duels better than 17%
48% of 25 situations better than 78%
Ancient20
35% better than 8%
0.80 better than 87%
86.1 better than 81%
1.04 better than 71%
53% of 122 duels better than 70%
57% of 7 situations better than 90%
Inferno15
53% better than 56%
0.74 better than 67%
86.3 better than 83%
0.95 better than 37%
47% of 86 duels better than 30%
67% of 6 situations better than 94%
Cache14
50% -
0.74 -
82.0 -
1.00-
42% of 104 duels -
36% of 11 situations -
Nuke13
23% -
0.70 -
73.9 -
0.91-
47% of 77 duels -
50% of 6 situations -
Vertigo5
60% -
0.94 -
102.9 -
1.26-
66% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rinexis plays

Across 235 matches rinexis averages K/R 0.73, ADR 81.5 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Inferno with a 53% win rate in 15 matches. In 81 of 235 matches the rating was 1.10 or higher (34%), in 95 it was below 0.90. In 214 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. rinexis loses the most ELO on Mirage (−119 ELO, win rate 45%). Things go best in match 4 of the day (−53 ELO, win rate 52%). Match no. 4 of the day goes best: 52% win rate, −53 ELO. Improved over the last three months: Headshots +2 pp, ELO +327. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.97, ADR at 81.3. Last 30 days: 31 matches, win rate 35%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.