rimonaariki

Ukraine
On FACEIT since 2014 289 matches tracked 131 matches in 30 days
ELO ▼ 37
2,795
30-day peak: 3,020
Rank EU ▼ 9,678 places
#18,134
Ukraine #876 in Ukraine
30 days · prev. #8,456 · best #8,456
Last updated:

How does rimonaariki play?

Rating 1.01 K/R 0.73 ADR 80.6 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 80%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.5 pp · Ø 13.7% better than 35%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 0 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,825
▼ Got worse
K/R −0.11, Rating −0.17, ADR −7.8, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.83). Slightly below the average (0.75).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −225 ELO
42 matches · 48% win rate
On Dust 2 −106 ELO
72 matches · 56% win rate
Between 6:00 and 12:00 +29 ELO, win rate 46%
On Fridays −121 ELO, win rate 38%

rimonaariki loses the most ELO on Ancient: −225 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Dust 2
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 31%
0.73 better than 38%
81.3 better than 46%
1.00 better than 31%
51% of 487 duels better than 43%
47% of 43 situations better than 75%
Dust 272
56% better than 60%
0.74 better than 43%
81.9 better than 51%
1.05 better than 45%
54% of 314 duels better than 61%
39% of 33 situations right on the average
Ancient42
48% better than 31%
0.73 better than 37%
80.1 better than 38%
1.00 better than 32%
49% of 201 duels better than 32%
36% of 14 situations better than 44%
Inferno26
42% better than 8%
0.69 better than 13%
77.0 better than 16%
0.95 better than 6%
51% of 105 duels better than 28%
25% of 8 situations better than 20%
Nuke26
50% better than 30%
0.75 better than 40%
79.3 better than 32%
1.03 better than 33%
52% of 113 duels better than 46%
20% of 15 situations better than 11%
Cache18
61% better than 65%
0.74 better than 31%
82.6 better than 40%
1.02 better than 24%
51% of 81 duels better than 32%
33% of 3 situations better than 36%
Anubis7
57% -
0.60 -
70.7 -
0.81-
55% of 44 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rimonaariki plays

Across 289 matches rimonaariki averages K/R 0.73, ADR 80.6 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 103 of 289 matches the rating was 1.10 or higher (36%), in 112 it was below 0.90. In 251 matches with detailed stats: 39 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. rimonaariki loses the most ELO on Ancient (−225 ELO, win rate 48%). Things go best on Nuke (+61 ELO, win rate 50%). From match no. 5 of the day on, things go best: 57% win rate, −149 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.17, ADR −7.8, Win rate −12 pp. Unchanged in recent months: ELO at 2,825. Last 30 days: 131 matches, win rate 50%, net ELO −274.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.