rikson

Finland
On FACEIT since 2016 225 matches tracked 54 matches in 30 days
ELO ▲ 155
2,996
30-day peak: 3,037
Rank EU ▼ 94 places
#8,513
Finland #207 in Finland
30 days · prev. #8,419 · best #6,901
Last updated:

How does rikson play?

Rating 1.16 K/R 0.81 ADR 88.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 225 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 83%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 39x 4K, 5 aces in 157 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.0).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 6.8+2.8 · Ø 4.0 better than 96%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +174
= Stayed the same
K/R at 0.82, Rating at 1.17, ADR at 89.0, Win rate at 55%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −158 ELO
32 matches · 69% win rate
In match 1 of the day −145 ELO
70 matches · 50% win rate
Between 0:00 and 6:00 −189 ELO, win rate 41%
On Mondays −253 ELO, win rate 42%

rikson loses the most ELO on Nuke: −158 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.29 · Nuke

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
59% better than 68%
0.85 better than 86%
93.8 better than 91%
1.17 better than 83%
62% of 354 duels better than 93%
38% of 29 situations right on the average
Anubis52
52% better than 41%
0.78 better than 64%
84.3 better than 63%
1.12 better than 71%
55% of 230 duels better than 65%
45% of 29 situations better than 67%
Inferno35
46% better than 14%
0.76 better than 40%
83.3 better than 44%
1.12 better than 52%
51% of 124 duels better than 28%
24% of 25 situations better than 17%
Nuke32
69% better than 88%
0.89 better than 90%
91.7 better than 84%
1.30 better than 94%
69% of 108 duels better than 99%
60% of 25 situations better than 91%
Mirage19
58% better than 71%
0.82 better than 78%
89.3 better than 82%
1.12 better than 71%
61% of 112 duels better than 91%
33% of 15 situations better than 33%
Cache13
46% -
0.81 -
83.4 -
1.15-
57% of 56 duels -
88% of 8 situations -
Dust 23
33% -
0.79 -
78.6 -
1.06-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rikson plays

Across 225 matches rikson averages K/R 0.81, ADR 88.2 and a rating of 1.16. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Nuke with a 69% win rate in 32 matches. In 123 of 225 matches the rating was 1.10 or higher (55%), in 49 it was below 0.90. In 157 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: June 2026 at 1.20. rikson loses the most ELO on Nuke (−158 ELO, win rate 69%). Things go best from match 5 of the day (+136 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, −25 ELO. Improved over the last three months: ELO +174. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.17, ADR at 89.0, Win rate at 55%. Last 30 days: 54 matches, win rate 57%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.