rikosuke

Russia
On FACEIT since 2016 278 matches tracked 55 matches in 30 days
ELO ▲ 176
3,404
30-day peak: 3,436
Rank EU ▲ 242 places
#1,718
Russia #484 in Russia
30 days · prev. #1,960 · best #1,343
Last updated:

How does rikosuke play?

Rating 1.06 (from 276 matches) K/R 0.76 ADR 81.6 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 276 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 7,305 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 2.8
Knife kills 9 in 278 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 22%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 6 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +320
= Stayed the same
ADR at 80.9
▼ Got worse
K/R −0.04, Rating −0.10

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −114 ELO
55 matches · 49% win rate
On Cache −63 ELO
21 matches · 43% win rate
On Sundays −146 ELO, win rate 42%

rikosuke loses the most ELO on Ancient: −114 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.78 · Dust 2

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% better than 38%
0.80 better than 68%
83.5 better than 57%
1.10 better than 61%
56% of 365 duels better than 70%
32% of 31 situations better than 28%
Ancient55
49% better than 28%
0.73 better than 36%
79.8 better than 37%
1.00 better than 29%
53% of 235 duels right on the average
26% of 35 situations better than 20%
Dust 254
52% better than 39%
0.73 better than 37%
80.0 better than 40%
1.03 better than 35%
48% of 236 duels better than 25%
31% of 29 situations better than 28%
Anubis39
59% better than 63%
0.75 right on the average
80.8 better than 46%
1.06 right on the average
53% of 189 duels right on the average
33% of 18 situations better than 37%
Cache21
43% better than 7%
0.75 better than 35%
81.3 better than 34%
1.00 better than 17%
47% of 121 duels better than 13%
75% of 8 situations better than 98%
Nuke21
76% better than 96%
0.88 better than 88%
88.5 better than 76%
1.25 better than 88%
72% of 87 duels better than 99%
57% of 14 situations better than 85%
Inferno13
46% -
0.67 -
77.1 -
0.95-
46% of 54 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rikosuke plays

Across 278 matches rikosuke averages K/R 0.76 and ADR 81.6; the rating across the 276 rated matches is 1.06. Averages 16.1 kills per match with 53% headshots. The strongest map is Nuke with a 76% win rate in 21 matches. In 115 of 276 matches the rating was 1.10 or higher (42%), in 97 it was below 0.90. In 193 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. rikosuke loses the most ELO on Ancient (−114 ELO, win rate 49%). Things go best on Nuke (+121 ELO, win rate 76%). Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +320. Got weaker: K/R −0.04, Rating −0.10. Unchanged in recent months: ADR at 80.9. Last 30 days: 55 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.