rikogaNNNNNN

Albania
On FACEIT since 2025 249 matches tracked 91 matches in 30 days
Last updated:

How does rikogaNNNNNN play?

Rating 0.96 K/R 0.71 ADR 75.9 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 249 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 5

Compared with 659 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (48%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+5 pp · Ø 48% better than 82%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 12%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.94).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 24%+13 pp · Ø 11% better than 89%
K/D 0.93−0.01 · Ø 0.94 better than 40%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so just below the average (3.6%).

2K rounds 12.5%0.0 pp · Ø 12.5% right on the average
3K rounds 3.5%−0.1 pp · Ø 3.6% better than 43%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 36x 4K, 5 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.24).

Utility hit rate 31%−4 pp · Ø 35% better than 30%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 39%
Enemies flashed per round 0.07−0.17 · Ø 0.24 better than 7%
Deaths per round 76%+2 pp · Ø 74% better than 20%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.09, ADR −9.7, Win rate −8 pp, ELO −181

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Right on the average (0.69).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
64 matches · 55% win rate
On Ancient −52 ELO
46 matches · 46% win rate
On Sundays −2 ELO, win rate 35%

rikogaNNNNNN loses the most ELO on Dust 2: −104 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 53 · Ancient

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 31%
0.64 better than 21%
72.8 better than 24%
0.87 better than 17%
48% of 276 duels better than 40%
39% of 33 situations better than 54%
Dust 264
55% better than 73%
0.70 right on the average
75.5 better than 38%
0.95 better than 44%
52% of 283 duels better than 69%
33% of 36 situations better than 36%
Ancient46
46% better than 35%
0.77 better than 78%
80.9 better than 62%
1.03 better than 73%
55% of 182 duels better than 84%
52% of 21 situations better than 84%
Anubis20
55% better than 66%
0.72 better than 54%
77.1 better than 42%
1.02 better than 66%
51% of 97 duels better than 61%
20% of 10 situations better than 12%
Inferno20
50% right on the average
0.70 better than 56%
71.5 better than 23%
1.00 better than 64%
61% of 75 duels better than 97%
23% of 13 situations better than 16%
Cache16
38% -
0.73 -
73.6 -
0.98-
47% of 70 duels -
25% of 12 situations -
Nuke13
46% -
0.81 -
79.3 -
1.05-
58% of 50 duels -
0% of 9 situations -
Vertigo3
100% -
0.84 -
95.1 -
1.11-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rikogaNNNNNN plays

Across 249 matches rikogaNNNNNN averages K/R 0.71, ADR 75.9 and a rating of 0.96. Biggest strength: Opening duels won at 53%, better than 82% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 20% of level 5 players. Averages 15.3 kills per match with 45% headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 71 of 249 matches the rating was 1.10 or higher (29%), in 117 it was below 0.90. In 207 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. rikogaNNNNNN loses the most ELO on Dust 2 (−104 ELO, win rate 55%). Things go best on Mirage (+19 ELO, win rate 45%). Match no. 3 of the day goes best: 55% win rate, +1 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, Rating −0.09, ADR −9.7, Win rate −8 pp, ELO −181. Last 30 days: 91 matches, win rate 46%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.