rikkzin

Brazil
On FACEIT since 2018 92 matches tracked 10 matches in 30 days
ELO ▲ 36
2,162
30-day peak: 2,162
Rank SA ▲ 7 places
#3,719
Brazil #2,315 in Brazil
30 days · prev. #3,726 · best #3,526
Last updated:

How does rikkzin play?

Rating 1.07 K/R 0.73 ADR 76.7 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 94%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.12+0.10 · Ø 1.02 better than 84%
Pistol kills per match 2.5
Knife kills 2 in 92 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 49%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 15x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 15%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether rikkzin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
63% better than 88%
0.75 better than 56%
77.9 better than 38%
1.11 better than 77%
56% of 134 duels better than 79%
29% of 21 situations better than 25%
Dust 219
53% better than 59%
0.72 better than 44%
73.2 better than 17%
1.02 right on the average
43% of 74 duels better than 13%
30% of 10 situations better than 28%
Cache11
73% -
0.76 -
78.1 -
1.14-
57% of 42 duels -
0% of 3 situations -
Anubis9
67% -
0.64 -
68.1 -
0.91-
50% of 32 duels -
60% of 5 situations -
Ancient6
17% -
0.89 -
90.2 -
1.22-
41% of 22 duels -
33% of 6 situations -
Inferno5
80% -
0.72 -
79.7 -
1.08-
55% of 20 duels -
100% of 1 situations -
Nuke4
25% -
0.69 -
78.2 -
1.01-
38% of 8 duels -
0% of 1 situations -
Vertigo3
33% -
0.59 -
69.5 -
0.92-
55% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rikkzin plays

Across 92 matches rikkzin averages K/R 0.73, ADR 76.7 and a rating of 1.07. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 42 of 92 matches the rating was 1.10 or higher (46%), in 28 it was below 0.90. In 77 matches with detailed stats: 15 4Ks and 1 ace. Things go best on Mirage (+77 ELO, win rate 63%). Match no. 1 of the day goes best: 66% win rate, +31 ELO. Last 30 days: 10 matches, win rate 60%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.