rikk187

Isle of Man
On FACEIT since 2019 259 matches tracked 59 matches in 30 days
Last updated:

How does rikk187 play?

Rating 0.99 K/R 0.71 ADR 73.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.6
Zeus kills4 in 259 matches
Knife kills 4 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 37x 4K, 4 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.06, ADR +9.0
= Stayed the same
Headshots at 54%, Win rate at 50%
▼ Got worse
ELO −316

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
76 matches · 50% win rate
On Mirage −11 ELO
70 matches · 49% win rate
Between 18:00 and 24:00 −5 ELO, win rate 41%
On Mondays −116 ELO, win rate 42%

rikk187 loses the most ELO on Dust 2: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
50% better than 44%
0.72 better than 41%
74.1 better than 17%
1.02 better than 46%
47% of 322 duels better than 26%
45% of 49 situations better than 72%
Mirage70
49% better than 40%
0.69 better than 28%
70.8 better than 9%
0.97 better than 31%
46% of 312 duels better than 22%
45% of 31 situations better than 70%
Inferno35
46% better than 24%
0.74 better than 57%
76.2 better than 29%
1.00 better than 38%
54% of 157 duels better than 65%
35% of 20 situations better than 47%
Ancient28
39% better than 12%
0.71 better than 33%
75.8 better than 20%
0.97 better than 29%
48% of 144 duels better than 33%
25% of 8 situations better than 18%
Cache22
64% -
0.65 -
70.6 -
0.91-
48% of 99 duels -
56% of 9 situations -
Anubis19
47% better than 32%
0.75 better than 56%
79.8 better than 43%
1.06 better than 61%
40% of 95 duels better than 5%
40% of 10 situations better than 58%
Nuke8
88% -
0.63 -
66.3 -
0.90-
55% of 33 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rikk187 plays

Across 259 matches rikk187 averages K/R 0.71, ADR 73.6 and a rating of 0.99. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 92 of 259 matches the rating was 1.10 or higher (36%), in 113 it was below 0.90. In 199 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. rikk187 loses the most ELO on Dust 2 (−23 ELO, win rate 50%). Things go best on Cache (+16 ELO, win rate 64%). Improved over the last three months: K/R +0.08, Rating +0.06, ADR +9.0. Got weaker: ELO −316. Unchanged in recent months: Headshots at 54%, Win rate at 50%. Last 30 days: 59 matches, win rate 46%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.