righi-

Argentina
On FACEIT since 2016 191 matches tracked 29 matches in 30 days
ELO ▼ 126
2,994
30-day peak: 3,139
Rank SA ▼ 15 places
#189
Argentina #39 in Argentina
30 days · prev. #174 · best #174
Last updated:

How does righi- play?

Rating 1.33 K/R 0.92 ADR 94.7 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 191 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 43% good 1.10 to 1.29 14% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.38 K/D and so well above the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.38+0.33 · Ø 1.05 better than 98%
Pistol kills per match 3.5
Knife kills 10 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.6%).

2K rounds 17.5%+3.9 pp · Ø 13.6% better than 98%
3K rounds 6.1%+1.8 pp · Ø 4.3% better than 95%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 62x 4K, 7 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +6.2
= Stayed the same
K/R at 0.92, Rating at 1.33
▼ Got worse
Headshots −5 pp, Win rate −25 pp, ELO −333

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.92 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
45 matches · 56% win rate
On Dust 2 −34 ELO
39 matches · 62% win rate
On Mondays −82 ELO, win rate 50%

righi- loses the most ELO in match 2 of the day: −122 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 3.00 · Mirage
  4. Longest win streak: 15 wins in a row · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 75%
0.93 better than 97%
95.3 better than 94%
1.34 better than 98%
58% of 447 duels better than 82%
46% of 52 situations better than 73%
Dust 239
62% better than 80%
0.91 better than 95%
95.4 better than 94%
1.31 better than 96%
62% of 192 duels better than 91%
42% of 12 situations better than 59%
Anubis21
71% better than 94%
0.92 better than 97%
95.3 better than 95%
1.31 better than 97%
61% of 89 duels better than 90%
10% of 10 situations better than 3%
Cache18
56% better than 47%
0.89 better than 86%
93.1 better than 81%
1.27 better than 86%
51% of 105 duels better than 34%
50% of 8 situations better than 74%
Nuke18
89% better than 99%
0.98 better than 98%
96.9 better than 93%
1.50 better than 99%
59% of 80 duels better than 81%
71% of 7 situations better than 97%
Ancient11
82% -
0.82 -
89.0 -
1.25-
50% of 40 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How righi- plays

Across 191 matches righi- averages K/R 0.92, ADR 94.7 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 19.4 kills per match with 58% headshots. The strongest map is Nuke with a 89% win rate in 18 matches. In 132 of 191 matches the rating was 1.10 or higher (69%), in 30 it was below 0.90. In 151 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: August 2026 at 1.34. righi- loses the most ELO in match 2 of the day (−122 ELO, win rate 56%). Things go best on Mirage (+86 ELO, win rate 59%). Match no. 4 of the day goes best: 76% win rate, +75 ELO. Improved over the last three months: ADR +6.2. Got weaker: Headshots −5 pp, Win rate −25 pp, ELO −333. Unchanged in recent months: K/R at 0.92, Rating at 1.33. Last 30 days: 29 matches, win rate 52%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.