riger666

China
On FACEIT since 2025 291 matches tracked 117 matches in 30 days
ELO ▲ 6
3,087
30-day peak: 3,211
Rank EU ▼ 725 places
#5,576
China #161 in China
30 days · prev. #4,851 · best #4,138
Last updated:

How does riger666 play?

Rating 1.09 (from 259 matches) K/R 0.78 ADR 82.4 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 259 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 28%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.09+0.02 · Ø 1.07 better than 52%
Pistol kills per match 3.1
Knife kills 4 in 291 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 65%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 53x 4K, 6 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.8).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.8−1.0 · Ø 3.8 better than 18%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +397
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 81.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −169 ELO
65 matches · 43% win rate
On Mirage −147 ELO
97 matches · 55% win rate
Between 12:00 and 18:00 −155 ELO, win rate 43%
On Sundays −81 ELO, win rate 36%

riger666 loses the most ELO in match 2 of the day: −169 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
55% right on the average
0.80 better than 67%
84.4 better than 60%
1.11 better than 64%
51% of 386 duels better than 40%
31% of 64 situations better than 26%
Dust 279
48% better than 25%
0.79 better than 63%
82.1 better than 49%
1.11 better than 60%
50% of 278 duels better than 35%
41% of 39 situations better than 55%
Ancient51
49% better than 28%
0.78 better than 61%
82.6 better than 51%
1.06 right on the average
48% of 186 duels better than 23%
39% of 23 situations better than 51%
Anubis36
42% better than 12%
0.79 better than 66%
81.7 better than 49%
1.08 better than 55%
48% of 169 duels better than 24%
31% of 16 situations better than 31%
Nuke17
47% better than 18%
0.71 better than 21%
74.9 better than 13%
1.06 better than 41%
46% of 63 duels better than 15%
30% of 10 situations better than 28%
Inferno6
67% -
0.72 -
79.3 -
1.13-
55% of 11 duels -
100% of 1 situations -
Overpass4
75% -
0.71 -
76.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How riger666 plays

Across 291 matches riger666 averages K/R 0.78 and ADR 82.4; the rating across the 259 rated matches is 1.09. Most room to improve: Opening duels won at 48%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 97 matches. In 123 of 259 matches the rating was 1.10 or higher (47%), in 87 it was below 0.90. In 205 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: August 2026 at 1.25. riger666 loses the most ELO in match 2 of the day (−169 ELO, win rate 43%). Things go best on Ancient (+22 ELO, win rate 49%). Match no. 1 of the day goes best: 56% win rate, −10 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +397. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 81.8. Last 30 days: 117 matches, win rate 51%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.