rifler6

Mongolia
On FACEIT since 2015 643 matches tracked 191 matches in 30 days
ELO ▲ 3
2,756
30-day peak: 2,776
Rank SEA ▲ 201 places
#403
Mongolia #95 in Mongolia
30 days · prev. #604 · best #322
Last updated:

How does rifler6 play?

Rating 1.04 (from 458 matches) K/R 0.75 ADR 85.8 from 643 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 458 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (516 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.5 from the last 458
Zeus kills1 in 458 matches
Knife kills 11 in 458 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 48%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 110x 4K, 8 aces in 516 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ADR +6.4, Headshots +21 pp, Win rate +7 pp
= Stayed the same
ELO at 2,734
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 458 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −11 ELO
56 matches · 52% win rate
In match 3 of the day +43 ELO
56 matches · 43% win rate
With YeukyaK on the team no ELO value
86 matches · 45% win rate

rifler6 loses the most ELO on Anubis: −11 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 458 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
55% better than 57%
0.75 better than 47%
86.4 better than 72%
1.02 better than 38%
53% of 670 duels better than 55%
45% of 64 situations better than 71%
Dust 2120
53% right on the average
0.74 better than 43%
84.1 better than 62%
1.01 better than 32%
50% of 591 duels better than 38%
43% of 53 situations better than 62%
Ancient79
42% better than 15%
0.80 better than 71%
90.7 better than 85%
1.09 better than 63%
49% of 447 duels better than 32%
36% of 50 situations better than 44%
Anubis56
52% better than 42%
0.78 better than 64%
92.1 better than 91%
1.06 right on the average
51% of 331 duels better than 42%
63% of 24 situations better than 94%
Cache37
59% better than 55%
0.80 better than 53%
88.3 better than 66%
1.11 better than 48%
57% of 197 duels better than 66%
55% of 20 situations better than 82%
Inferno18
44% better than 11%
0.70 better than 18%
86.8 better than 59%
0.96 better than 9%
40% of 88 duels better than 2%
42% of 12 situations better than 54%
Vertigo9
56% -
0.70 -
77.0 -
0.99-
46% of 41 duels -
67% of 3 situations -
Nuke7
29% -
0.75 -
84.2 -
1.00-
42% of 31 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rifler6 plays

Across 643 matches rifler6 averages K/R 0.75 and ADR 85.8; the rating across the 458 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Cache with a 59% win rate in 37 matches. In 187 of 458 matches the rating was 1.10 or higher (41%), in 159 it was below 0.90. In 516 matches with detailed stats: 110 4Ks and 8 aces. Best month by rating: August 2026 at 1.07. rifler6 loses the most ELO on Anubis (−11 ELO, win rate 52%). Things go best on Mirage (+134 ELO, win rate 55%). Match no. 4 of the day goes best: 65% win rate, −6 ELO. Improved over the last three months: K/R +0.06, ADR +6.4, Headshots +21 pp, Win rate +7 pp. Unchanged in recent months: ELO at 2,734. Last 30 days: 191 matches, win rate 51%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.