rieuxx

Turkey
On FACEIT since 2020 145 matches tracked 50 matches in 30 days
ELO ▼ 73
2,229
30-day peak: 2,325
Rank EU
#124,083
Turkey #3,263 in Turkey
Last updated:

How does rieuxx play?

Rating 1.16 K/R 0.83 ADR 89.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 145 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 3.4
Knife kills 8 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 33x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +389
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 89.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −47 ELO
27 matches · 44% win rate
On Fridays +21 ELO, win rate 35%

rieuxx loses the most ELO on Inferno: −47 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
58% better than 72%
0.89 better than 95%
96.2 better than 96%
1.25 better than 95%
56% of 291 duels better than 76%
30% of 23 situations better than 30%
Inferno27
44% better than 22%
0.77 better than 71%
82.5 better than 59%
1.06 better than 61%
46% of 145 duels better than 17%
57% of 14 situations better than 90%
Mirage22
55% better than 64%
0.72 better than 42%
79.2 better than 44%
1.03 better than 53%
55% of 100 duels better than 74%
43% of 14 situations better than 63%
Anubis18
50% better than 43%
0.88 better than 95%
96.7 better than 97%
1.20 better than 93%
58% of 102 duels better than 85%
20% of 10 situations better than 12%
Cache10
50% -
0.81 -
86.1 -
1.16-
47% of 62 duels -
50% of 2 situations -
Ancient8
38% -
0.89 -
95.5 -
1.24-
37% of 35 duels -
50% of 6 situations -
Nuke3
0% -
0.70 -
68.5 -
0.94-
20% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rieuxx plays

Across 145 matches rieuxx averages K/R 0.83, ADR 89.8 and a rating of 1.16. Biggest strength: 3K rounds at 6.0%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 55 matches. In 73 of 145 matches the rating was 1.10 or higher (50%), in 40 it was below 0.90. In 118 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. rieuxx loses the most ELO on Inferno (−47 ELO, win rate 44%). Things go best on Dust 2 (+28 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +389. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 89.6. Last 30 days: 50 matches, win rate 56%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.