riddick67

Ukraine
On FACEIT since 2019 321 matches tracked 68 matches in 30 days
ELO ▲ 128
2,269
30-day peak: 2,325
Rank EU
#109,993
Ukraine #4,405 in Ukraine
Last updated:
Next update possible in 26m 36s

How does riddick67 play?

Rating 1.02 K/R 0.74 ADR 79.7 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 321 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 1%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.6
Knife kills 20 in 321 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 52x 4K, 3 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +237
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 79.7, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −48 ELO
36 matches · 44% win rate
On Mirage −46 ELO
84 matches · 50% win rate
On Fridays +31 ELO, win rate 39%

riddick67 loses the most ELO in match 4 of the day: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Vertigo
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
50% better than 44%
0.73 better than 44%
76.9 better than 29%
1.00 better than 38%
52% of 467 duels better than 54%
31% of 55 situations better than 28%
Dust 282
55% better than 62%
0.75 better than 54%
80.7 better than 48%
1.04 right on the average
53% of 506 duels better than 56%
42% of 50 situations better than 64%
Ancient46
50% better than 41%
0.72 better than 36%
77.3 better than 27%
0.96 better than 24%
45% of 278 duels better than 16%
42% of 19 situations better than 61%
Anubis43
51% better than 48%
0.74 better than 46%
80.6 better than 47%
0.98 better than 27%
52% of 275 duels right on the average
50% of 16 situations better than 80%
Inferno30
60% better than 69%
0.73 better than 38%
81.2 better than 42%
1.03 better than 35%
50% of 214 duels better than 30%
56% of 9 situations better than 88%
Nuke19
63% better than 73%
0.82 better than 76%
84.6 better than 60%
1.15 better than 76%
55% of 107 duels better than 61%
50% of 6 situations better than 72%
Cache16
50% -
0.81 -
84.5 -
1.11-
55% of 129 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How riddick67 plays

Across 321 matches riddick67 averages K/R 0.74, ADR 79.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 36% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 122 of 321 matches the rating was 1.10 or higher (38%), in 141 it was below 0.90. In 223 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. riddick67 loses the most ELO in match 4 of the day (−48 ELO, win rate 44%). Things go best in match 1 of the day (+46 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +46 ELO. Improved over the last three months: Headshots +2 pp, ELO +237. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 79.7, Win rate at 54%. Last 30 days: 68 matches, win rate 56%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.