rickzin22

Brazil
124 matches tracked
Last updated:

How does rickzin22 play?

Rating 1.03 (from 108 matches) K/R 0.72 ADR 80.4 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 80%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 47%−1 pp · Ø 48% better than 48%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.05+0.02 · Ø 1.03 better than 70%
Pistol kills per match 2.8
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 28%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 16x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 81.2, Headshots at 48%, Win rate at 43%
▼ Got worse
ELO −367

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 +41 ELO, win rate 38%
On Mondays ±0 ELO, win rate 24%

rickzin22 loses the most ELO from match 5 of the day: ±0 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Highest rating in a match: 2.20 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
24% better than 1%
0.69 better than 32%
79.0 better than 47%
0.97 better than 35%
51% of 82 duels right on the average
24% of 21 situations better than 14%
Dust 233
52% better than 58%
0.71 better than 43%
78.9 better than 46%
1.03 better than 59%
49% of 111 duels better than 43%
55% of 20 situations better than 88%
Anubis15
53% better than 54%
0.78 better than 78%
82.8 better than 66%
1.11-
64% of 33 duels better than 97%
14% of 7 situations better than 4%
Inferno15
40% better than 17%
0.71 better than 47%
83.4 better than 73%
1.06-
57% of 47 duels better than 83%
60% of 5 situations better than 92%
Nuke9
56% -
0.71 -
79.5 -
0.96-
69% of 29 duels -
25% of 4 situations -
Ancient8
75% -
0.89 -
90.4 -
1.26-
63% of 19 duels -
56% of 9 situations -
Cache5
20% -
0.64 -
77.0 -
1.00-
43% of 14 duels -
-
Overpass3
33% -
0.80 -
79.3 -
0.98-
67% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rickzin22 plays

Across 124 matches rickzin22 averages K/R 0.72 and ADR 80.4; the rating across the 108 rated matches is 1.03. Biggest strength: Opening duels won at 57%, better than 93% of level 8 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Anubis with a 53% win rate in 15 matches. In 43 of 108 matches the rating was 1.10 or higher (40%), in 37 it was below 0.90. In 51 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. rickzin22 loses the most ELO from match 5 of the day (±0 ELO, win rate 37%). Things go best on Mirage (+41 ELO, win rate 24%). Match no. 1 of the day goes best: 49% win rate, +5 ELO. Got weaker: ELO −367. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 81.2, Headshots at 48%, Win rate at 43%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.