ribertobi

Switzerland
244 matches tracked 121 matches in 30 days
ELO ▼ 32
3,049
30-day peak: 3,111
Rank EU ▲ 128 places
#6,407
CH #33 in CH
30 days · prev. #6,535 · best #6,239
Last updated:

How does ribertobi play?

Rating 0.98 (from 216 matches) K/R 0.68 ADR 79.5 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 216 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 49%−3 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 76%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 5%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 2.7
Knife kills 1 in 244 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 22%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 31x 4K, 2 aces in 198 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.9).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 6.8+2.9 · Ø 3.9 better than 97%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 83%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +166
= Stayed the same
K/R at 0.68, ADR at 78.8, Headshots at 41%, Win rate at 53%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −203 ELO
53 matches · 40% win rate
In match 4 of the day −108 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −235 ELO, win rate 44%
On Tuesdays −50 ELO, win rate 47%

ribertobi loses the most ELO on Dust 2: −203 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.47 · Nuke
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
40% better than 7%
0.65 better than 9%
73.8 better than 13%
0.96 better than 16%
50% of 193 duels better than 35%
46% of 28 situations better than 70%
Ancient49
55% better than 47%
0.72 better than 30%
82.1 better than 49%
1.02 better than 35%
51% of 185 duels better than 39%
45% of 29 situations better than 69%
Mirage48
54% better than 46%
0.68 better than 15%
79.8 better than 37%
0.93 better than 10%
48% of 157 duels better than 23%
31% of 16 situations better than 26%
Anubis33
58% better than 59%
0.62 better than 3%
75.8 better than 19%
0.93 better than 11%
47% of 109 duels better than 21%
36% of 14 situations better than 44%
Inferno24
50% better than 20%
0.68 better than 13%
80.1 better than 30%
1.01 better than 21%
45% of 83 duels better than 6%
50% of 6 situations better than 72%
Cache23
65% better than 70%
0.73 better than 25%
85.7 better than 52%
1.01 better than 20%
48% of 130 duels better than 18%
36% of 14 situations better than 41%
Nuke12
67% -
0.79 -
89.1 -
1.20-
53% of 36 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ribertobi plays

Across 244 matches ribertobi averages K/R 0.68 and ADR 79.5; the rating across the 216 rated matches is 0.98. Biggest strength: Utility damage per round at 6.8, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 64 of 216 matches the rating was 1.10 or higher (30%), in 92 it was below 0.90. In 198 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. ribertobi loses the most ELO on Dust 2 (−203 ELO, win rate 40%). Things go best on Anubis (+119 ELO, win rate 58%). Match no. 3 of the day goes best: 61% win rate, +8 ELO. Improved over the last three months: ELO +166. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.68, ADR at 78.8, Headshots at 41%, Win rate at 53%. Last 30 days: 121 matches, win rate 50%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.