riSQQ

Guernsey
110 matches tracked
Last updated:

How does riSQQ play?

Rating 1.06 K/R 0.76 ADR 86.7 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 4%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.9
Knife kills 1 in 110 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 18x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether riSQQ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
24 matches · 38% win rate
From match 5 of the day +32 ELO
43 matches · 40% win rate
On Wednesdays +4 ELO, win rate 41%

riSQQ loses the most ELO on Mirage: −22 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
38% better than 12%
0.77 better than 69%
85.9 better than 77%
1.04 better than 60%
55% of 124 duels better than 75%
29% of 17 situations better than 24%
Dust 217
41% better than 19%
0.74 better than 55%
87.5 better than 83%
1.02 right on the average
49% of 75 duels better than 41%
43% of 7 situations better than 66%
Ancient15
47% better than 36%
0.76 better than 65%
88.6 better than 87%
1.05 better than 65%
48% of 88 duels better than 34%
29% of 7 situations better than 30%
Nuke14
64% -
0.74 -
81.8 -
1.04-
53% of 53 duels -
63% of 8 situations -
Anubis13
54% -
0.73 -
84.5 -
1.02-
58% of 78 duels -
43% of 7 situations -
Cache13
38% -
0.73 -
84.4 -
1.03-
55% of 60 duels -
20% of 5 situations -
Inferno11
82% -
0.86 -
93.6 -
1.26-
57% of 72 duels -
50% of 4 situations -
Vertigo3
100% -
0.88 -
96.5 -
1.21-
63% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How riSQQ plays

Across 110 matches riSQQ averages K/R 0.76, ADR 86.7 and a rating of 1.06. Biggest strength: Utility damage per round at 6.4, better than 91% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 16.9 kills per match with 37% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 52 of 110 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 101 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. riSQQ loses the most ELO on Mirage (−22 ELO, win rate 38%). Things go best in match 1 of the day (±0 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.