rhyx-

Sweden
On FACEIT since 2021 247 matches tracked 77 matches in 30 days
Last updated:

How does rhyx- play?

Rating 0.98 (from 197 matches) K/R 0.73 ADR 79.7 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.8
Knife kills 3 in 247 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 1 ace in 188 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +284
= Stayed the same
ADR at 78.9
▼ Got worse
K/R −0.04, Headshots −4 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.68
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −55 ELO
24 matches · 46% win rate
In match 2 of the day +161 ELO
45 matches · 47% win rate
Between 12:00 and 18:00 +126 ELO, win rate 47%
On Saturdays −112 ELO, win rate 44%

rhyx- loses the most ELO in match 4 of the day: −55 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
60% better than 81%
0.75 better than 53%
81.5 better than 52%
1.03 better than 48%
52% of 357 duels better than 54%
44% of 32 situations better than 70%
Dust 257
53% better than 56%
0.75 better than 54%
80.6 better than 48%
0.98 better than 28%
46% of 274 duels better than 20%
19% of 21 situations better than 9%
Anubis27
37% better than 7%
0.65 better than 8%
76.0 better than 19%
0.88 better than 5%
44% of 123 duels better than 11%
43% of 7 situations better than 65%
Ancient25
44% better than 24%
0.73 better than 41%
77.9 better than 29%
0.85 better than 3%
48% of 115 duels better than 30%
20% of 5 situations better than 11%
Cache20
65% -
0.77 -
80.6 -
1.09-
52% of 96 duels -
50% of 2 situations -
Inferno18
56% better than 58%
0.69 better than 19%
77.8 better than 28%
0.97 better than 17%
47% of 122 duels better than 20%
40% of 5 situations better than 55%
Nuke10
40% -
0.69 -
73.2 -
0.88-
55% of 56 duels -
100% of 1 situations -
Vertigo4
50% -
0.76 -
80.4 -
0.98-
35% of 31 duels -
50% of 2 situations -
Overpass3
33% -
0.74 -
82.7 -
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Compared with players on the same level who have at least 15 matches on the map.

How rhyx- plays

Across 247 matches rhyx- averages K/R 0.73 and ADR 79.7; the rating across the 197 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 61 of 197 matches the rating was 1.10 or higher (31%), in 85 it was below 0.90. In 188 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. rhyx- loses the most ELO in match 4 of the day (−55 ELO, win rate 46%). Things go best on Mirage (+77 ELO, win rate 60%). From match no. 5 of the day on, things go best: 62% win rate, −86 ELO. Improved over the last three months: Win rate +4 pp, ELO +284. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: ADR at 78.9. Last 30 days: 77 matches, win rate 53%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.