reyd1ey

Italy
244 matches tracked 22 matches in 30 days
Last updated:

How does reyd1ey play?

Rating 1.03 K/R 0.74 ADR 77.3 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.04+0.01 · Ø 1.03 better than 74%
Pistol kills per match 2.5
Knife kills 5 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 60%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 50%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 19x 4K, 0 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +8 pp, ELO +260
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.10, Rating −0.12, ADR −8.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
42 matches · 33% win rate
On Anubis −21 ELO
34 matches · 56% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%
On Wednesdays −45 ELO, win rate 37%

reyd1ey loses the most ELO in match 1 of the day: −49 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.36 · Inferno
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
52% better than 57%
0.73 better than 54%
77.0 better than 38%
1.02 better than 56%
56% of 298 duels better than 82%
35% of 52 situations better than 41%
Dust 276
45% better than 30%
0.73 better than 56%
77.4 better than 39%
1.00 right on the average
54% of 364 duels better than 73%
35% of 54 situations better than 41%
Anubis34
56% better than 73%
0.72 better than 55%
74.7 better than 28%
1.04 better than 71%
48% of 128 duels better than 41%
35% of 34 situations better than 45%
Nuke18
33% better than 4%
0.72 better than 42%
73.7 better than 20%
0.98 better than 36%
57% of 69 duels better than 80%
33% of 9 situations better than 33%
Inferno17
47% better than 37%
0.81 better than 88%
84.1 better than 77%
1.14 better than 88%
55% of 49 duels better than 76%
71% of 14 situations better than 98%
Cache11
55% -
0.76 -
77.6 -
1.08-
60% of 55 duels -
50% of 8 situations -
Ancient10
40% -
0.78 -
81.2 -
1.08-
68% of 25 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reyd1ey plays

Across 244 matches reyd1ey averages K/R 0.74, ADR 77.3 and a rating of 1.03. Biggest strength: Headshot rate at 53%, better than 85% of level 7 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 7 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Anubis with a 56% win rate in 34 matches. In 88 of 244 matches the rating was 1.10 or higher (36%), in 87 it was below 0.90. In 166 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: June 2026 at 1.34. reyd1ey loses the most ELO in match 1 of the day (−49 ELO, win rate 33%). Things go best in match 3 of the day (+49 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, −20 ELO. Improved over the last three months: Headshots +8 pp, ELO +260. Got weaker: K/R −0.10, Rating −0.12, ADR −8.5. Unchanged in recent months: Win rate at 48%. Last 30 days: 22 matches, win rate 45%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.