rewQ-_

Poland
On FACEIT since 2019 385 matches tracked 93 matches in 30 days
ELO ▲ 344
3,783
30-day peak: 3,838
Rank EU ▼ 21 places
#330
Poland #25 in Poland
30 days · prev. #309 · best #220
Last updated:

How does rewQ-_ play?

Rating 1.01 K/R 0.70 ADR 76.2 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 385 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 6%
Opening duels won 48%−6 pp · Ø 54% better than 7%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 76%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (54%).

Headshot rate 62%+8 pp · Ø 54% better than 88%
AWP share of kills 5%−8 pp · Ø 13% better than 38%
K/D 1.04−0.07 · Ø 1.11 better than 14%
Pistol kills per match 2.7
Knife kills 7 in 385 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.5).

2K rounds 13.1%−1.0 pp · Ø 14.1% better than 13%
3K rounds 3.8%−0.8 pp · Ø 4.6% better than 14%
MVPs per match 2.0−0.5 · Ø 2.5 better than 3%
4Ks and aces 43x 4K, 2 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.34).

Utility hit rate 31%−3 pp · Ø 34% better than 28%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 55%
Enemies flashed per round 0.45+0.11 · Ø 0.34 better than 80%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.06, ELO +365
= Stayed the same
ADR at 76.7, Headshots at 62%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.67). Clearly below the average (0.78).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −169 ELO
53 matches · 43% win rate
On Thursdays −123 ELO, win rate 47%

rewQ-_ loses the most ELO in match 4 of the day: −169 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage
  4. Recorded match no. 250 · Anubis

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
56% better than 42%
0.69 better than 6%
75.9 better than 7%
1.00 better than 11%
51% of 564 duels better than 24%
45% of 98 situations better than 69%
Dust 276
55% better than 38%
0.72 better than 15%
78.0 better than 14%
1.06 better than 25%
46% of 258 duels better than 11%
37% of 51 situations better than 41%
Anubis71
49% better than 21%
0.68 better than 6%
74.6 better than 7%
0.98 better than 9%
51% of 257 duels better than 32%
58% of 40 situations better than 88%
Nuke43
58% better than 58%
0.73 better than 36%
78.0 better than 30%
1.05 better than 48%
47% of 151 duels better than 20%
50% of 20 situations better than 72%
Ancient20
55% better than 33%
0.66 better than 3%
73.0 better than 3%
0.95 better than 7%
39% of 69 duels better than 1%
40% of 5 situations right on the average
Inferno19
37% better than 7%
0.74 better than 41%
78.3 better than 25%
1.05 better than 42%
38% of 52 duels better than 2%
0% of 4 situations better than 2%

Compared with players on the same level who have at least 15 matches on the map.

How rewQ-_ plays

Across 385 matches rewQ-_ averages K/R 0.70, ADR 76.2 and a rating of 1.01. Biggest strength: Headshot rate at 62%, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Damage per round (ADR) at 76.2, better than only 6% of level 10 · 3,500+ ELO players. Averages 15.1 kills per match with 62% headshots. The strongest map is Nuke with a 58% win rate in 43 matches. In 141 of 385 matches the rating was 1.10 or higher (37%), in 145 it was below 0.90. In 311 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. rewQ-_ loses the most ELO in match 4 of the day (−169 ELO, win rate 43%). Things go best on Ancient (+196 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate, +141 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +365. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 76.7, Headshots at 62%. Last 30 days: 93 matches, win rate 55%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.