revocry

Uganda
On FACEIT since 2021 301 matches tracked 52 matches in 30 days
Last updated:
Next update possible in 1h 18m

How does revocry play?

Rating 1.02 K/R 0.74 ADR 81.8 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 301 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,296 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.00−0.03 · Ø 1.03 better than 34%
Pistol kills per match 2.6
Knife kills 11 in 301 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 49%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 5 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.8−0.6 · Ø 4.4 better than 42%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +271
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 81.7, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
26 matches · 46% win rate
On Mirage −46 ELO
94 matches · 52% win rate
Between 18:00 and 24:00 −141 ELO, win rate 44%
On Wednesdays −9 ELO, win rate 44%

revocry loses the most ELO on Inferno: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.62 · Nuke

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
52% right on the average
0.74 better than 47%
80.4 better than 46%
0.99 better than 32%
48% of 479 duels better than 31%
48% of 56 situations better than 77%
Dust 281
58% better than 71%
0.76 better than 59%
83.0 better than 61%
1.08 better than 63%
43% of 395 duels better than 11%
49% of 49 situations better than 76%
Ancient53
51% better than 44%
0.72 better than 36%
80.3 better than 43%
0.99 better than 34%
50% of 232 duels better than 40%
44% of 34 situations better than 67%
Inferno26
46% better than 17%
0.75 better than 55%
82.5 better than 55%
1.04 right on the average
50% of 126 duels better than 31%
29% of 14 situations better than 27%
Anubis21
62% better than 80%
0.79 better than 74%
89.4 better than 84%
1.09 better than 69%
49% of 127 duels better than 35%
38% of 8 situations right on the average
Nuke19
58% better than 61%
0.79 better than 58%
82.9 better than 47%
1.08 right on the average
47% of 100 duels better than 15%
33% of 9 situations better than 35%
Cache6
17% -
0.59 -
71.9 -
0.74-
39% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revocry plays

Across 301 matches revocry averages K/R 0.74, ADR 81.8 and a rating of 1.02. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 110 of 301 matches the rating was 1.10 or higher (37%), in 107 it was below 0.90. In 219 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: October 2026 at 1.09. revocry loses the most ELO on Inferno (−60 ELO, win rate 46%). Things go best on Ancient (+152 ELO, win rate 51%). Match no. 4 of the day goes best: 58% win rate, −40 ELO. Improved over the last three months: Win rate +4 pp, ELO +271. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 81.7, Headshots at 48%. Last 30 days: 52 matches, win rate 58%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.