revikkkkk

Belarus
On FACEIT since 2025 95 matches tracked 54 matches in 30 days
ELO ▲ 139
2,526
30-day peak: 2,548
Rank EU
#48,317
Belarus #1,164 in Belarus
Last updated:

How does revikkkkk play?

Rating 1.06 K/R 0.77 ADR 83.8 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 95 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 14x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether revikkkkk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.88.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
20 matches · 45% win rate
On Thursdays +17 ELO, win rate 39%

revikkkkk loses the most ELO in match 1 of the day: +25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.40 · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
60% better than 77%
0.77 better than 61%
82.8 better than 57%
1.05 right on the average
53% of 185 duels better than 58%
27% of 11 situations better than 18%
Mirage28
64% better than 89%
0.80 better than 73%
88.1 better than 80%
1.12 better than 73%
52% of 161 duels right on the average
33% of 9 situations better than 35%
Ancient13
38% -
0.77 -
86.6 -
1.05-
46% of 87 duels -
27% of 11 situations -
Anubis10
50% -
0.71 -
75.1 -
0.96-
60% of 57 duels -
25% of 8 situations -
Cache5
80% -
0.95 -
100.4 -
1.37-
52% of 25 duels -
33% of 3 situations -
Nuke4
75% -
0.62 -
64.3 -
0.83-
50% of 16 duels -
67% of 3 situations -
Inferno3
33% -
0.71 -
83.2 -
0.94-
46% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revikkkkk plays

Across 95 matches revikkkkk averages K/R 0.77, ADR 83.8 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 41 of 95 matches the rating was 1.10 or higher (43%), in 34 it was below 0.90. In 79 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. revikkkkk loses the most ELO in match 1 of the day (+25 ELO, win rate 45%). Things go best on Mirage (+25 ELO, win rate 64%). From match no. 5 of the day on, things go best: 67% win rate, +25 ELO. Last 30 days: 54 matches, win rate 56%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.