reversee

Russia
On FACEIT since 2023 200 matches tracked 164 matches in 30 days
ELO ▼ 349
3,193
30-day peak: 3,793
Rank EU ▲ 2,608 places
#3,809
Russia #1,056 in Russia
30 days · prev. #6,417 · best #3,757
Last updated:

How does reversee play?

Rating 1.08 K/R 0.76 ADR 81.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 200 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

31% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 31%−11 pp · Ø 42% better than 12%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.0
Knife kills 5 in 200 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 51x 4K, 13 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether reversee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 200 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −240 ELO
72 matches · 46% win rate
On Anubis −88 ELO
35 matches · 51% win rate
On Dust 2 −79 ELO
51 matches · 49% win rate

reversee loses the most ELO on Mirage: −240 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.72 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
46% better than 16%
0.67 better than 12%
73.2 better than 10%
0.95 better than 14%
42% of 335 duels better than 4%
21% of 39 situations better than 8%
Dust 251
49% better than 27%
0.80 better than 69%
83.6 better than 57%
1.14 better than 70%
58% of 198 duels better than 78%
33% of 27 situations better than 33%
Anubis35
51% better than 36%
0.79 better than 67%
83.2 better than 59%
1.16 better than 79%
55% of 126 duels better than 64%
43% of 21 situations better than 61%
Ancient34
50% better than 31%
0.82 better than 77%
88.8 better than 79%
1.16 better than 79%
54% of 110 duels better than 59%
38% of 16 situations right on the average
Inferno8
63% -
0.83 -
95.6 -
1.13-
46% of 41 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reversee plays

Across 200 matches reversee averages K/R 0.76, ADR 81.2 and a rating of 1.08. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Anubis with a 51% win rate in 35 matches. In 84 of 200 matches the rating was 1.10 or higher (42%), in 75 it was below 0.90. In 200 matches with detailed stats: 51 4Ks and 13 aces. reversee loses the most ELO on Mirage (−240 ELO, win rate 46%). Things go best on Ancient (+103 ELO, win rate 50%). Match no. 1 of the day goes best: 55% win rate, +63 ELO. Last 30 days: 164 matches, win rate 49%, net ELO −281.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.