revenge18

JP
181 matches tracked
Last updated:

How does revenge18 play?

Rating 1.01 (from 33 matches) K/R 0.72 ADR 81.7 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 33% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 36%
AWP share of kills 4%−6 pp better than 25%
K/D 0.98−0.02 better than 39%
Pistol kills per match 2.1
Knife kills 3 in 181 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 67%
Rounds with 3K 3.8%−0.1 pp better than 43%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 16x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 5.3+1.1 better than 77%
Enemies flashed per round 0.11−0.17 better than 9%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.73, ADR at 82.9, Headshots at 45%
▼ Got worse
ELO −55

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.71).

Patterns

From the last 181 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −51 ELO
32 matches · 41% wins
On Anubis −26 ELO
34 matches · 44% wins
On Tuesdays ±0 ELO, win rate 32%

revenge18 loses the most ELO on Mirage: −51 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
49% better than 43%
0.68 better than 27%
78.7 better than 44%
1.02-
41% of 191 duels better than 8%
43% of 23 situations better than 64%
Anubis34
44% better than 27%
0.71 better than 37%
77.6 better than 34%
0.98-
51% of 97 duels level
30% of 20 situations better than 29%
Mirage32
41% better than 18%
0.76 better than 67%
82.8 better than 67%
0.90-
49% of 85 duels better than 39%
33% of 15 situations better than 35%
Ancient25
60% better than 80%
0.75 better than 60%
87.0 better than 85%
1.02-
48% of 92 duels better than 37%
19% of 16 situations better than 8%
Nuke19
63% better than 76%
0.75 better than 47%
84.1 better than 63%
1.00-
50% of 76 duels better than 38%
45% of 11 situations better than 65%
Inferno11
36% -
0.80 -
86.3 -
1.43-
57% of 54 duels -
0% of 2 situations -
Cache4
25% -
0.78 -
93.4 -
-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revenge18 plays

Across 181 matches revenge18 averages K/R 0.72 and ADR 81.7; the rating across the 33 rated matches is 1.01. Biggest strength: Utility damage per round at 5.3. That is better than 77% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 18% of players on level 8. On average 16.1 kills per match, 45% of them headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 10 of 33 matches the rating was 1.10 or higher (30%), in 12 it was below 0.90. In 99 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. revenge18 loses the most ELO on Mirage (−51 ELO, win rate 41%). Things go best on Ancient (+24 ELO, win rate 60%). Improved over the last three months: Win rate +5 pp. Got weaker: ELO −55. Unchanged in recent months: K/R at 0.73, ADR at 82.9, Headshots at 45%. Last 30 days: 2 matches, win rate 100%, ELO balance +34.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.