revdev

Finland
382 matches tracked 139 matches in 30 days
Last updated:

How does revdev play?

Rating 1.07 (from 144 matches) K/R 0.83 ADR 85.6 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 14%+3 pp better than 70%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.4
Knife kills 2 in 382 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.0 pp better than 88%
Rounds with 3K 5.5%+1.4 pp better than 90%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 82x 4K, 10 aces in 319 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 1.7−2.4 better than 2%
Enemies flashed per round 0.14−0.16 better than 10%
Rounds with a death 77%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +5.1, Headshots +2 pp, Win rate +7 pp, ELO +316
= Stayed the same
K/R at 0.83
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.83 (at the start 0.82).

Patterns

From the last 382 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −125 ELO
41 matches · 46% wins
On Wednesdays +136 ELO, win rate 42%

revdev loses the most ELO on Anubis: −125 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 50 · Anubis
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
47% better than 31%
0.82 better than 82%
84.1 better than 66%
1.05 better than 53%
53% of 680 duels better than 58%
30% of 46 situations better than 25%
Ancient91
53% level
0.88 better than 95%
91.7 better than 90%
1.11 better than 72%
58% of 480 duels better than 83%
31% of 35 situations better than 36%
Nuke76
57% better than 55%
0.83 better than 76%
84.4 better than 57%
1.09-
51% of 382 duels better than 36%
47% of 43 situations better than 67%
Anubis41
46% better than 25%
0.84 better than 88%
86.5 better than 77%
1.12-
51% of 257 duels level
6% of 17 situations better than 4%
Dust 226
50% better than 41%
0.76 better than 60%
79.4 better than 42%
1.03-
56% of 141 duels better than 75%
27% of 11 situations better than 20%
Cache7
29% -
0.67 -
70.2 -
0.93-
36% of 28 duels -
60% of 5 situations -
Inferno6
33% -
0.77 -
77.3 -
1.01-
55% of 33 duels -
33% of 3 situations -
Vertigo4
75% -
0.84 -
84.1 -
0.96-
50% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revdev plays

Across 382 matches revdev averages K/R 0.83 and ADR 85.6; the rating across the 144 rated matches is 1.07. Biggest strength: Rounds with 3K at 5.5%. That is better than 90% of players on level 10. Most room to improve: Utility damage per round at 1.7. That is better than only 2% of players on level 10. On average 18.5 kills per match, 58% of them headshots. The strongest map is Nuke with a 57% win rate in 76 matches. In 60 of 144 matches the rating was 1.10 or higher (42%), in 50 it was below 0.90. In 319 matches with detailed stats: 82 4Ks and 10 aces. Best month by rating: October 2026 at 1.08. revdev loses the most ELO on Anubis (−125 ELO, win rate 46%). Things go best on Nuke (+344 ELO, win rate 57%). Improved over the last three months: ADR +5.1, Headshots +2 pp, Win rate +7 pp, ELO +316. Unchanged in recent months: K/R at 0.83. Last 30 days: 139 matches, win rate 52%, ELO balance +226.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.