revafe

Russia
On FACEIT since 2019 160 matches tracked 22 matches in 30 days
Last updated:

How does revafe play?

Rating 1.05 (from 110 matches) K/R 0.74 ADR 79.7 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 13x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 98%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Win rate +9 pp, ELO +92
= Stayed the same
K/R at 0.74, ADR at 78.3, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
45 matches · 53% win rate
On Dust 2 −25 ELO
64 matches · 70% win rate
Between 6:00 and 12:00 +25 ELO, win rate 54%
On Saturdays ±0 ELO, win rate 50%

revafe loses the most ELO in match 1 of the day: −26 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 29 · Anubis
  3. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
70% better than 96%
0.71 better than 33%
75.1 better than 20%
1.01 better than 37%
43% of 109 duels better than 11%
31% of 35 situations better than 30%
Ancient39
62% better than 81%
0.81 better than 75%
90.3 better than 84%
1.19 better than 88%
56% of 86 duels better than 74%
47% of 17 situations better than 72%
Mirage20
45% better than 22%
0.72 better than 37%
79.8 better than 42%
0.95-
35% of 51 duels better than 1%
29% of 7 situations better than 23%
Anubis19
68% better than 91%
0.82 better than 80%
83.3 better than 61%
1.19-
50% of 36 duels better than 38%
36% of 11 situations better than 42%
Nuke9
11% -
0.56 -
62.3 -
0.76-
47% of 17 duels -
17% of 6 situations -
Cache6
50% -
0.71 -
78.0 -
1.04-
36% of 22 duels -
40% of 5 situations -
Inferno3
33% -
0.71 -
74.6 -
0.99-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How revafe plays

Across 160 matches revafe averages K/R 0.74 and ADR 79.7; the rating across the 110 rated matches is 1.05. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Dust 2 with a 70% win rate in 64 matches. In 48 of 110 matches the rating was 1.10 or higher (44%), in 36 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. revafe loses the most ELO in match 1 of the day (−26 ELO, win rate 53%). Things go best on Ancient (+61 ELO, win rate 62%). Improved over the last three months: Rating +0.08, Win rate +9 pp, ELO +92. Unchanged in recent months: K/R at 0.74, ADR at 78.3, Headshots at 55%. Last 30 days: 22 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.