rety

Syria
On FACEIT since 2019 326 matches tracked 128 matches in 30 days
ELO ▲ 117
3,224
30-day peak: 3,337
Rank EU ▲ 555 places
#3,209
Syria #2 in Syria
30 days · prev. #3,764 · best #1,909
Last updated:

How does rety play?

Rating 1.08 K/R 0.73 ADR 75.6 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 64%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.13+0.06 · Ø 1.07 better than 64%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 16%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 45x 4K, 5 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 64%−6 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +438
= Stayed the same
Rating at 1.07
▼ Got worse
K/R −0.04, ADR −7.0, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −125 ELO
41 matches · 41% win rate
On Ancient −1 ELO
82 matches · 54% win rate
Between 6:00 and 12:00 −31 ELO, win rate 48%
On Saturdays ±0 ELO, win rate 45%

rety loses the most ELO in match 4 of the day: −125 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
61% better than 72%
0.72 better than 31%
75.7 better than 19%
1.09 better than 54%
54% of 427 duels better than 58%
37% of 89 situations better than 43%
Ancient82
54% better than 45%
0.71 better than 26%
75.9 better than 18%
1.04 better than 43%
51% of 314 duels better than 40%
40% of 55 situations better than 54%
Anubis80
51% better than 36%
0.74 better than 42%
74.7 better than 15%
1.09 better than 58%
54% of 261 duels better than 58%
27% of 62 situations better than 22%
Mirage19
42% better than 7%
0.80 better than 67%
83.2 better than 54%
1.12 better than 67%
59% of 83 duels better than 84%
45% of 11 situations better than 70%
Inferno11
45% -
0.70 -
70.7 -
1.03-
44% of 36 duels -
36% of 11 situations -
Cache9
78% -
0.68 -
67.6 -
1.07-
63% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rety plays

Across 326 matches rety averages K/R 0.73, ADR 75.6 and a rating of 1.08. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 123 matches. In 144 of 326 matches the rating was 1.10 or higher (44%), in 103 it was below 0.90. In 242 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. rety loses the most ELO in match 4 of the day (−125 ELO, win rate 41%). Things go best from match 5 of the day (+240 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +119 ELO. Improved over the last three months: ELO +438. Got weaker: K/R −0.04, ADR −7.0, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.07. Last 30 days: 128 matches, win rate 53%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.