retired777

Netherlands
On FACEIT since 2019 162 matches tracked 52 matches in 30 days
ELO ▲ 247
3,169
30-day peak: 3,202
Rank EU ▲ 4,882 places
#4,189
Netherlands #26 in Netherlands
30 days · prev. #9,071 · best #3,548
Last updated:

How does retired777 play?

Rating 1.19 (from 121 matches) K/R 0.84 ADR 89.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 121 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 80%
Clutch kills per match 2.1+0.6 · Ø 1.5 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 3.6
Knife kills 2 in 162 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 30x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.20, Win rate +5 pp, ELO +274
= Stayed the same
ADR at 90.9, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −179 ELO
43 matches · 37% win rate
In match 2 of the day −30 ELO
42 matches · 45% win rate
On Fridays +30 ELO, win rate 45%

retired777 loses the most ELO on Dust 2: −179 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
70% better than 95%
0.90 better than 94%
94.6 better than 93%
1.26 better than 93%
57% of 157 duels better than 75%
45% of 40 situations better than 70%
Dust 243
37% better than 4%
0.85 better than 85%
91.9 better than 88%
1.21 better than 85%
60% of 129 duels better than 85%
34% of 32 situations better than 37%
Ancient17
53% better than 41%
0.78 better than 61%
84.6 better than 62%
1.11-
61% of 36 duels better than 90%
44% of 9 situations better than 67%
Inferno17
82% better than 97%
0.74 better than 33%
82.5 better than 43%
1.10-
51% of 35 duels better than 23%
20% of 5 situations better than 12%
Nuke13
69% -
0.81 -
83.2 -
1.21-
52% of 44 duels -
57% of 7 situations -
Anubis11
55% -
0.82 -
88.0 -
1.05-
81% of 31 duels -
50% of 4 situations -
Cache5
40% -
0.73 -
73.3 -
1.01-
62% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How retired777 plays

Across 162 matches retired777 averages K/R 0.84 and ADR 89.4; the rating across the 121 rated matches is 1.19. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Inferno with a 82% win rate in 17 matches. In 70 of 121 matches the rating was 1.10 or higher (58%), in 27 it was below 0.90. In 100 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.31. retired777 loses the most ELO on Dust 2 (−179 ELO, win rate 37%). Things go best on Mirage (+162 ELO, win rate 70%). Match no. 3 of the day goes best: 73% win rate, +22 ELO. Improved over the last three months: K/R +0.06, Rating +0.20, Win rate +5 pp, ELO +274. Unchanged in recent months: ADR at 90.9, Headshots at 58%. Last 30 days: 52 matches, win rate 63%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.