resxty

EE
74 matches tracked
Last updated:

How does resxty play?

Rating 1.05 K/R 0.78 ADR 85.9 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Deals serious damage
More damage per round than the level 4 average.
Damage
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.94).

Headshot rate 37%−6 pp · Ø 43% better than 22%
K/D 1.02+0.08 · Ø 0.94 better than 82%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

MVPs per match 2.2+0.1 · Ø 2.1 better than 72%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Deaths per round 77%+4 pp · Ø 73% better than 17%

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Cache
  2. Highest rating in a match: 1.92 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 28%
0.75 better than 76%
81.4 better than 73%
0.99 better than 61%
51% of 97 duels better than 65%
33% of 6 situations better than 42%
Dust 216
38% better than 14%
0.76 better than 80%
87.5 better than 92%
1.00 better than 66%
46% of 112 duels better than 30%
50% of 8 situations better than 85%
Nuke12
42% -
0.84 -
87.8 -
1.11-
61% of 71 duels -
17% of 6 situations -
Ancient10
60% -
0.77 -
82.9 -
1.05-
53% of 43 duels -
33% of 3 situations -
Cache7
43% -
0.85 -
91.3 -
1.14-
49% of 37 duels -
14% of 7 situations -
Anubis5
40% -
0.80 -
84.5 -
1.08-
67% of 12 duels -
0% of 4 situations -
Inferno3
33% -
0.85 -
100.8 -
1.16-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How resxty plays

Across 74 matches resxty averages K/R 0.78, ADR 85.9 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 85.9, better than 94% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 17% of level 4 players. Averages 16.6 kills per match with 37% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 28 of 74 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.