resocial

Russia
On FACEIT since 2026 116 matches tracked 116 matches in 30 days
ELO ▲ 371
2,967
30-day peak: 3,139
Rank EU ▼ 1,304 places
#9,364
Russia #2,698 in Russia
30 days · prev. #8,060 · best #4,732
Last updated:

How does resocial play?

Rating 1.19 K/R 0.85 ADR 85.6 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 116 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.3%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 5.7%+1.4 pp · Ø 4.3% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 37x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 6%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether resocial is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOct

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −99 ELO
37 matches · 49% win rate
On Dust 2 −25 ELO
21 matches · 67% win rate
On Sundays −24 ELO, win rate 46%

resocial loses the most ELO from match 5 of the day: −99 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.53 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 57%
0.91 better than 95%
89.4 better than 83%
1.27 better than 95%
56% of 281 duels better than 73%
36% of 39 situations better than 42%
Dust 221
67% better than 91%
0.88 better than 92%
86.8 better than 74%
1.25 better than 92%
67% of 99 duels better than 98%
21% of 14 situations better than 10%
Ancient18
56% better than 57%
0.81 better than 74%
83.8 better than 58%
1.13 better than 74%
54% of 82 duels better than 61%
36% of 14 situations better than 44%
Anubis12
50% -
0.74 -
77.5 -
0.99-
48% of 50 duels -
33% of 3 situations -
Nuke6
33% -
0.72 -
72.1 -
0.99-
58% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How resocial plays

Across 116 matches resocial averages K/R 0.85, ADR 85.6 and a rating of 1.19. Biggest strength: 3K rounds at 5.7%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 67 of 116 matches the rating was 1.10 or higher (58%), in 27 it was below 0.90. In 116 matches with detailed stats: 37 4Ks and 4 aces. resocial loses the most ELO from match 5 of the day (−99 ELO, win rate 49%). Last 30 days: 116 matches, win rate 54%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.