reside

South Korea
On FACEIT since 2023 251 matches tracked 226 matches in 30 days
ELO ▲ 4
3,119
30-day peak: 3,412
Rank EU ▲ 1,304 places
#5,090
South Korea #93 in South Korea
30 days · prev. #6,394 · best #2,226
Last updated:
Next update possible in 1h 15m

How does reside play?

Rating 1.24 K/R 0.93 ADR 95.4 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 251 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 3.5
Knife kills 4 in 251 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 17.4%+3.9 pp · Ø 13.5% better than 98%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 67x 4K, 10 aces in 251 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether reside is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 251 matches, all from the last 3 months.

Kills per round (K/R)

0.95
SepOct

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
60 matches · 58% win rate
On Nuke −88 ELO
21 matches · 38% win rate
Between 6:00 and 12:00 −26 ELO, win rate 44%
On Thursdays −294 ELO, win rate 35%

reside loses the most ELO on Ancient: −117 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.74 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
48% better than 22%
0.97 better than 98%
96.7 better than 95%
1.30 better than 96%
60% of 529 duels better than 87%
26% of 34 situations better than 15%
Ancient60
58% better than 58%
0.95 better than 98%
98.8 better than 97%
1.26 better than 93%
59% of 366 duels better than 84%
37% of 27 situations better than 45%
Anubis56
57% better than 57%
0.93 better than 97%
96.0 better than 96%
1.24 better than 92%
57% of 420 duels better than 75%
43% of 14 situations better than 61%
Nuke21
38% better than 5%
0.79 better than 60%
81.5 better than 45%
1.04 better than 35%
51% of 90 duels better than 37%
36% of 11 situations better than 39%
Dust 212
50% -
0.94 -
95.0 -
1.26-
62% of 69 duels -
33% of 6 situations -
Inferno10
20% -
0.85 -
87.5 -
1.08-
55% of 76 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reside plays

Across 251 matches reside averages K/R 0.93, ADR 95.4 and a rating of 1.24. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 20.4 kills per match with 45% headshots. The strongest map is Ancient with a 58% win rate in 60 matches. In 159 of 251 matches the rating was 1.10 or higher (63%), in 50 it was below 0.90. In 251 matches with detailed stats: 67 4Ks and 10 aces. reside loses the most ELO on Ancient (−117 ELO, win rate 58%). Things go best on Anubis (+113 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +30 ELO. Last 30 days: 226 matches, win rate 52%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.