resQ

EG
On FACEIT since 2020 227 matches tracked 106 matches in 30 days
ELO ▲ 136
2,758
30-day peak: 2,760
Rank NA ▲ 173 places
#622
EG #1 in EG
30 days · prev. #795 · best #622
Last updated:

How does resQ play?

Rating 1.13 (from 212 matches) K/R 0.79 ADR 83.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 401 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+6 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 34%+23 pp · Ø 11% better than 97%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.4
Knife kills 5 in 401 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 77%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 41x 4K, 6 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp, ELO +110
= Stayed the same
K/R at 0.79, Rating at 1.13, ADR at 83.7, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −372 ELO
71 matches · 46% win rate
In match 4 of the day −207 ELO
53 matches · 40% win rate
On Thursdays −262 ELO, win rate 42%

resQ loses the most ELO on Dust 2: −372 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
52% better than 44%
0.84 better than 83%
86.7 better than 73%
1.17 better than 83%
60% of 807 duels better than 89%
34% of 91 situations better than 36%
Anubis83
57% better than 62%
0.81 better than 77%
85.1 better than 68%
1.14 better than 76%
54% of 353 duels better than 61%
40% of 57 situations better than 54%
Dust 271
46% better than 24%
0.78 better than 63%
82.7 better than 55%
1.08 better than 56%
60% of 403 duels better than 86%
41% of 46 situations better than 57%
Ancient38
50% better than 38%
0.79 better than 66%
84.8 better than 62%
1.09 better than 63%
56% of 161 duels better than 71%
26% of 19 situations better than 21%
Cache16
31% better than 2%
0.80 better than 55%
82.3 better than 39%
1.08 better than 42%
65% of 77 duels better than 92%
17% of 12 situations better than 8%
Inferno14
43% -
0.68 -
74.3 -
0.97-
46% of 67 duels -
75% of 4 situations -
Nuke12
67% -
0.84 -
86.5 -
1.17-
63% of 63 duels -
36% of 11 situations -
Vertigo8
75% -
0.83 -
90.4 -
1.17-
66% of 58 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How resQ plays

Across 227 matches resQ averages K/R 0.79 and ADR 83.3; the rating across the 212 rated matches is 1.13. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 201 of 401 matches the rating was 1.10 or higher (50%), in 104 it was below 0.90. In 204 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: August 2026 at 1.30. resQ loses the most ELO on Dust 2 (−372 ELO, win rate 46%). Things go best with janiim on the team (Win rate 62% in 95 matches). Improved over the last three months: Headshots +7 pp, ELO +110. Unchanged in recent months: K/R at 0.79, Rating at 1.13, ADR at 83.7, Win rate at 50%. Last 30 days: 106 matches, win rate 55%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.