requeryx

Turkey
On FACEIT since 2023 324 matches tracked 161 matches in 30 days
ELO ▼ 110
3,139
30-day peak: 3,279
Rank EU ▲ 3,871 places
#4,390
TR #99 in TR
30 days · prev. #8,261 · best #4,390
Last updated:
Next update possible in 1h 6m

How does requeryx play?

Rating 1.03 (from 276 matches) K/R 0.76 ADR 81.3 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 276 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 76%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.2
Knife kills 4 in 324 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 29%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 46x 4K, 3 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 33%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.16, ADR −13.1, Win rate −8 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.74 (at the start 0.90). Just below the average (0.75).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −166 ELO
36 matches · 56% win rate
On Dust 2 −140 ELO
105 matches · 54% win rate
Between 0:00 and 6:00 −225 ELO, win rate 46%
On Saturdays −176 ELO, win rate 43%

requeryx loses the most ELO on Anubis: −166 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Ancient
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
54% better than 47%
0.77 better than 54%
82.0 better than 49%
1.07 better than 47%
49% of 417 duels better than 30%
50% of 48 situations better than 78%
Mirage60
52% better than 37%
0.73 better than 35%
79.4 better than 35%
0.94 better than 12%
50% of 251 duels better than 34%
50% of 26 situations better than 82%
Inferno39
56% better than 33%
0.87 better than 76%
88.6 better than 67%
1.16 better than 60%
60% of 146 duels better than 66%
48% of 23 situations better than 65%
Ancient38
45% better than 19%
0.72 better than 30%
77.6 better than 25%
0.96 better than 17%
48% of 159 duels better than 23%
33% of 15 situations better than 36%
Anubis36
56% right on the average
0.78 better than 62%
80.9 better than 45%
1.03 better than 39%
50% of 138 duels better than 35%
33% of 15 situations better than 37%
Nuke18
44% better than 12%
0.78 better than 56%
84.7 better than 61%
1.05 better than 37%
48% of 87 duels better than 21%
36% of 14 situations better than 40%
Cache14
50% -
0.73 -
78.2 -
1.05-
51% of 67 duels -
50% of 4 situations -
Aim_map_faceit3
33% -
0.57 -
73.6 -
0.77-
51% of 37 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How requeryx plays

Across 324 matches requeryx averages K/R 0.76 and ADR 81.3; the rating across the 276 rated matches is 1.03. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Inferno with a 56% win rate in 39 matches. In 103 of 276 matches the rating was 1.10 or higher (37%), in 107 it was below 0.90. In 276 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. requeryx loses the most ELO on Anubis (−166 ELO, win rate 56%). Things go best on Inferno (+192 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, +5 ELO. Got weaker: K/R −0.16, ADR −13.1, Win rate −8 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 161 matches, win rate 50%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.