requ1ck_

Russia
On FACEIT since 2020 262 matches tracked 56 matches in 30 days
ELO ▲ 39
2,245
30-day peak: 2,296
Rank EU
#118,256
Russia #33,678 in Russia
Last updated:

How does requ1ck_ play?

Rating 1.06 (from 228 matches) K/R 0.80 ADR 86.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 228 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 4 in 262 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 40x 4K, 4 aces in 176 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +560
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.09, Rating −0.17, ADR −8.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
80 matches · 46% win rate
On Ancient −84 ELO
43 matches · 51% win rate
On Thursdays ±0 ELO, win rate 41%

requ1ck_ loses the most ELO on Mirage: −121 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.25 · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
46% better than 30%
0.78 better than 71%
85.5 better than 75%
1.04 better than 56%
48% of 423 duels better than 34%
27% of 30 situations better than 21%
Dust 270
59% better than 76%
0.80 better than 77%
85.9 better than 74%
1.06 better than 60%
54% of 321 duels better than 64%
23% of 22 situations better than 14%
Anubis47
45% better than 27%
0.78 better than 71%
85.4 better than 75%
1.06 better than 61%
45% of 280 duels better than 16%
24% of 29 situations better than 19%
Ancient43
51% better than 49%
0.83 better than 85%
88.3 better than 81%
1.11 better than 75%
51% of 245 duels right on the average
11% of 9 situations better than 4%
Nuke19
53% better than 45%
0.82 better than 73%
89.4 better than 79%
1.10 better than 62%
56% of 118 duels better than 67%
55% of 11 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How requ1ck_ plays

Across 262 matches requ1ck_ averages K/R 0.80 and ADR 86.3; the rating across the 228 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 70 matches. In 91 of 228 matches the rating was 1.10 or higher (40%), in 79 it was below 0.90. In 176 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. requ1ck_ loses the most ELO on Mirage (−121 ELO, win rate 46%). Things go best in match 4 of the day (−57 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, −57 ELO. Improved over the last three months: Win rate +8 pp, ELO +560. Got weaker: K/R −0.09, Rating −0.17, ADR −8.4. Unchanged in recent months: Headshots at 47%. Last 30 days: 56 matches, win rate 46%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.