repress

Portugal
On FACEIT since 2020 182 matches tracked 46 matches in 30 days
ELO ▲ 59
2,302
30-day peak: 2,332
Rank EU
#99,491
Portugal #1,561 in Portugal
Last updated:

How does repress play?

Rating 1.05 K/R 0.77 ADR 83.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 27x 4K, 7 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether repress is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 182 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −131 ELO
44 matches · 52% win rate
In match 1 of the day −131 ELO
43 matches · 42% win rate
Between 12:00 and 18:00 −141 ELO, win rate 44%
On Tuesdays ±0 ELO, win rate 38%

repress loses the most ELO on Ancient: −131 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.04 · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
52% better than 48%
0.79 better than 70%
83.6 better than 59%
1.09 better than 68%
50% of 231 duels better than 40%
48% of 27 situations better than 74%
Dust 244
61% better than 81%
0.79 better than 71%
83.2 better than 59%
1.07 better than 60%
52% of 234 duels better than 53%
43% of 21 situations better than 65%
Mirage44
52% right on the average
0.77 better than 62%
84.6 better than 67%
1.04 right on the average
48% of 260 duels better than 30%
33% of 21 situations better than 36%
Inferno28
39% better than 8%
0.72 better than 37%
81.7 better than 47%
0.97 better than 20%
50% of 172 duels better than 28%
56% of 18 situations better than 88%
Anubis6
33% -
0.82 -
85.3 -
1.15-
55% of 31 duels -
50% of 2 situations -
Nuke6
17% -
0.80 -
88.1 -
1.06-
44% of 36 duels -
67% of 3 situations -
Cache5
60% -
0.84 -
80.6 -
1.15-
65% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How repress plays

Across 182 matches repress averages K/R 0.77, ADR 83.0 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 61% win rate in 44 matches. In 75 of 182 matches the rating was 1.10 or higher (41%), in 57 it was below 0.90. In 182 matches with detailed stats: 27 4Ks and 7 aces. repress loses the most ELO on Ancient (−131 ELO, win rate 52%). Things go best in match 4 of the day (−21 ELO, win rate 62%). Match no. 2 of the day goes best: 63% win rate, −25 ELO. Last 30 days: 46 matches, win rate 54%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.