repain

Japan
On FACEIT since 2020 26 matches tracked
Last updated:

How does repain play?

Rating 1.31 K/R 0.93 ADR 97.1 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 26 matches
outstanding 1.80 and up 23% strong 1.30 to 1.79 27% good 1.10 to 1.29 12% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 57%+6 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.34 K/D and so well above the average (1.04).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.34+0.30 · Ø 1.04 better than 98%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.4% of rounds and so well above the average (13.5%).

2K rounds 17.4%+3.9 pp · Ø 13.5% better than 98%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 11x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 76%

Patterns

Soon this shows where repain loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
75% -
0.86 -
87.9 -
1.22-
52% of 42 duels -
40% of 5 situations -
Anubis7
29% -
0.89 -
100.8 -
1.24-
65% of 37 duels -
60% of 5 situations -
Ancient5
40% -
1.08 -
107.8 -
1.58-
60% of 25 duels -
60% of 5 situations -
Nuke4
75% -
0.78 -
83.7 -
1.09-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How repain plays

Across 26 matches repain averages K/R 0.93, ADR 97.1 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 60% headshots. In 16 of 26 matches the rating was 1.10 or higher (62%), in 6 it was below 0.90. In 23 matches with detailed stats: 11 4Ks and 0 aces. Last 30 days: 6 matches, win rate 33%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.