reniks23

Ukraine
135 matches tracked 15 matches in 30 days
Last updated:

How does reniks23 play?

Rating 0.94 K/R 0.67 ADR 75.2 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 135 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.2%).

2K rounds 11.1%−2.1 pp · Ø 13.2% better than 8%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 12x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, ELO +159
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 75.0, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.67. Clearly below the average (0.73).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
25 matches · 40% win rate
On Mirage −36 ELO
45 matches · 47% win rate
Between 12:00 and 18:00 +9 ELO, win rate 46%
On Fridays +6 ELO, win rate 43%

reniks23 loses the most ELO in match 3 of the day: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.25 · Overpass

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 37%
0.60 better than 6%
68.4 better than 7%
0.86 better than 9%
39% of 185 duels better than 5%
38% of 29 situations right on the average
Cache22
59% -
0.68 -
77.2 -
0.96-
59% of 86 duels -
42% of 12 situations -
Ancient20
40% better than 15%
0.67 better than 17%
76.7 better than 26%
0.93 better than 20%
49% of 80 duels better than 39%
43% of 7 situations better than 61%
Anubis20
55% better than 60%
0.73 better than 48%
83.7 better than 66%
0.95 better than 26%
53% of 95 duels better than 61%
14% of 7 situations better than 7%
Dust 215
67% better than 93%
0.70 better than 38%
74.4 better than 22%
1.02 better than 56%
51% of 47 duels better than 53%
38% of 8 situations right on the average
Inferno6
33% -
0.71 -
78.4 -
1.04-
60% of 15 duels -
0% of 3 situations -
Nuke6
50% -
0.72 -
80.7 -
0.98-
51% of 37 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How reniks23 plays

Across 135 matches reniks23 averages K/R 0.67, ADR 75.2 and a rating of 0.94. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 15.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 39 of 135 matches the rating was 1.10 or higher (29%), in 66 it was below 0.90. In 70 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. reniks23 loses the most ELO in match 3 of the day (−50 ELO, win rate 40%). Things go best on Cache (+103 ELO, win rate 59%). Improved over the last three months: Headshots +6 pp, ELO +159. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 75.0, Win rate at 50%. Last 30 days: 15 matches, win rate 40%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.