remlane

Portugal
On FACEIT since 2025 285 matches tracked 59 matches in 30 days
ELO ▼ 56
2,322
30-day peak: 2,378
Rank EU
#93,532
Portugal #1,459 in Portugal
Last updated:

How does remlane play?

Rating 1.04 K/R 0.77 ADR 83.8 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 285 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.4
Knife kills 5 in 285 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 40x 4K, 3 aces in 206 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 84.3, Headshots at 52%, ELO at 2,322
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
93 matches · 45% win rate
In match 4 of the day −6 ELO
33 matches · 42% win rate
On Thursdays +29 ELO, win rate 47%

remlane loses the most ELO on Mirage: −146 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.81 · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
45% better than 24%
0.78 better than 66%
85.4 better than 69%
1.04 right on the average
54% of 562 duels better than 66%
30% of 30 situations better than 26%
Dust 281
57% better than 69%
0.80 better than 76%
84.8 better than 68%
1.11 better than 72%
52% of 469 duels right on the average
31% of 39 situations better than 34%
Ancient52
65% better than 85%
0.75 right on the average
83.1 better than 57%
0.98 better than 30%
52% of 356 duels right on the average
33% of 18 situations better than 38%
Nuke34
44% better than 17%
0.73 better than 36%
80.0 better than 36%
1.01 better than 36%
52% of 184 duels better than 45%
41% of 17 situations better than 52%
Anubis24
54% better than 58%
0.72 better than 36%
82.4 better than 57%
0.98 better than 27%
54% of 126 duels better than 62%
40% of 15 situations better than 58%

Compared with players on the same level who have at least 15 matches on the map.

How remlane plays

Across 285 matches remlane averages K/R 0.77, ADR 83.8 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 52 matches. In 111 of 285 matches the rating was 1.10 or higher (39%), in 105 it was below 0.90. In 206 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. remlane loses the most ELO on Mirage (−146 ELO, win rate 45%). Things go best on Ancient (+80 ELO, win rate 65%). From match no. 5 of the day on, things go best: 66% win rate, +55 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 84.3, Headshots at 52%, ELO at 2,322. Last 30 days: 59 matches, win rate 51%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.