releaze88

Russia
On FACEIT since 2019 72 matches tracked 24 matches in 30 days
Last updated:

How does releaze88 play?

Rating 0.98 K/R 0.69 ADR 77.1 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 72 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 38% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 8x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +3 pp
= Stayed the same
K/R at 0.70, ADR at 77.5, ELO at 2,242
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
27 matches · 37% win rate
On Mirage −49 ELO
28 matches · 32% win rate
Between 12:00 and 18:00 −50 ELO, win rate 40%

releaze88 loses the most ELO in match 1 of the day: −50 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
32% better than 3%
0.70 better than 32%
79.1 better than 43%
0.96 better than 27%
54% of 134 duels better than 67%
33% of 21 situations better than 35%
Dust 219
58% better than 73%
0.74 right on the average
78.9 better than 40%
1.06 better than 61%
53% of 59 duels better than 60%
46% of 13 situations better than 74%
Ancient9
44% -
0.68 -
75.7 -
1.04-
46% of 24 duels -
17% of 6 situations -
Anubis8
88% -
0.67 -
75.1 -
0.97-
49% of 37 duels -
40% of 5 situations -
Nuke3
33% -
0.58 -
68.7 -
0.78-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How releaze88 plays

Across 72 matches releaze88 averages K/R 0.69, ADR 77.1 and a rating of 0.98. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 18 of 72 matches the rating was 1.10 or higher (25%), in 27 it was below 0.90. In 50 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. releaze88 loses the most ELO in match 1 of the day (−50 ELO, win rate 37%). Improved over the last three months: Rating +0.05, Win rate +3 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.5, ELO at 2,242. Last 30 days: 24 matches, win rate 58%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.