relaxedF

Russia
On FACEIT since 2020 384 matches tracked 157 matches in 30 days
ELO ▲ 73
3,212
30-day peak: 3,212
Rank EU ▲ 2,854 places
#3,251 #929 in RU
30 days · before #6,105 · best #3,187
Last updated:

How does relaxedF play?

Rating 1.05 (from 312 matches) K/R 0.75 ADR 80.5 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 312 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (312 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 9%−2 pp better than 50%
K/D 1.05+0.01 better than 54%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.40.0 level
4Ks and aces 65x 4K, 9 aces in 312 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 2.7−1.4 better than 12%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +97
= Stayed the same
ADR at 80.0, Win rate at 52%
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79).

Patterns

From the last 384 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −58 ELO
50 matches · 46% wins
On Saturdays +45 ELO, win rate 41%

relaxedF loses the most ELO on Anubis: −58 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
55% better than 63%
0.78 better than 67%
82.4 better than 59%
1.10 better than 70%
51% of 611 duels better than 46%
40% of 67 situations better than 55%
Dust 284
50% better than 41%
0.71 better than 34%
75.8 better than 23%
0.96 better than 23%
48% of 351 duels better than 31%
51% of 35 situations better than 86%
Ancient63
56% better than 60%
0.80 better than 76%
86.3 better than 73%
1.11 better than 76%
51% of 301 duels better than 45%
66% of 29 situations better than 96%
Anubis50
46% better than 26%
0.71 better than 33%
77.6 better than 30%
1.00 better than 35%
47% of 241 duels better than 22%
39% of 23 situations level
Nuke28
57% better than 49%
0.80 better than 73%
83.4 better than 62%
1.05 level
53% of 115 duels better than 57%
46% of 13 situations better than 72%
Inferno10
20% -
0.69 -
69.2 -
0.93-
46% of 50 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How relaxedF plays

Across 384 matches relaxedF averages K/R 0.75 and ADR 80.5; the rating across the 312 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Utility damage per round at 2.7. That is better than only 12% of players on level 10. On average 16.6 kills per match, 55% of them headshots. The strongest map is Nuke with a 57% win rate in 28 matches. In 120 of 312 matches the rating was 1.10 or higher (38%), in 112 it was below 0.90. In 312 matches with detailed stats: 65 4Ks and 9 aces. Best month by rating: August 2026 at 1.10. relaxedF loses the most ELO on Anubis (−58 ELO, win rate 46%). Things go best on Mirage (+186 ELO, win rate 55%). Improved over the last three months: ELO +97. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: ADR at 80.0, Win rate at 52%. Last 30 days: 157 matches, win rate 51%, ELO balance −114.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.