rel_xxxN
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 3 kills in 5.4% of rounds and so well above the average (3.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.05 (at the start 0.94). Slightly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 89.5. Last 3 months: 81.8 (at the start 77.5). Just above the average (79.6).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months unchanged at 51%. Slightly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 57% (at the start 33%). Well above the average (49%).
Best month: August 2026 with 1,491. Last 3 months: 1,491 (at the start 1,423).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
rel_xxxN loses the most ELO on Dust 2: −24 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Cache
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How rel_xxxN plays
Across 86 matches rel_xxxN averages K/R 0.72, ADR 80.8 and a rating of 1.02. Biggest strength: 3K rounds at 5.4%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 30 of 86 matches the rating was 1.10 or higher (35%), in 33 it was below 0.90. In 65 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. rel_xxxN loses the most ELO on Dust 2 (−24 ELO, win rate 37%). Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.3, Win rate +24 pp, ELO +68. Unchanged in recent months: Headshots at 51%. Last 30 days: 44 matches, win rate 52%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.