rekvor

Germany
On FACEIT since 2021 223 matches tracked 91 matches in 30 days
Last updated:

How does rekvor play?

Rating 0.98 K/R 0.70 ADR 74.1 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 223 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.9
Knife kills 2 in 223 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 52%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 27x 4K, 3 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether rekvor is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 223 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
71 matches · 58% win rate
On Ancient −56 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 −176 ELO, win rate 45%
On Mondays −49 ELO, win rate 35%

rekvor loses the most ELO on Mirage: −101 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 75%
0.72 better than 46%
75.4 better than 29%
1.03 better than 58%
49% of 181 duels better than 43%
39% of 49 situations better than 52%
Dust 267
43% better than 26%
0.69 better than 33%
73.3 better than 18%
0.96 better than 33%
45% of 187 duels better than 21%
31% of 39 situations better than 33%
Ancient38
42% better than 20%
0.70 better than 31%
74.7 better than 18%
0.95 better than 26%
45% of 134 duels better than 17%
41% of 32 situations better than 57%
Cache27
59% -
0.70 -
72.6 -
0.95-
51% of 67 duels -
16% of 19 situations -
Nuke15
67% better than 85%
0.70 better than 23%
73.2 better than 10%
1.04 better than 43%
46% of 37 duels better than 19%
22% of 9 situations better than 12%
Anubis4
50% -
0.63 -
70.0 -
0.86-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rekvor plays

Across 223 matches rekvor averages K/R 0.70, ADR 74.1 and a rating of 0.98. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 9 players. Averages 15.5 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 73 of 223 matches the rating was 1.10 or higher (33%), in 92 it was below 0.90. In 223 matches with detailed stats: 27 4Ks and 3 aces. rekvor loses the most ELO on Mirage (−101 ELO, win rate 58%). Things go best on Dust 2 (+103 ELO, win rate 43%). Match no. 3 of the day goes best: 64% win rate, −68 ELO. Last 30 days: 91 matches, win rate 47%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.