rek1n

Ukraine
108 matches tracked
ELO
3,224
Peak across the last 108 matches: 3,285
Rank EU ▼ 544 places
#3,396
Ukraine #222 in Ukraine
30 days · prev. #2,852 · best #2,852
Last updated:

How does rek1n play?

Rating 0.98 (from 89 matches) K/R 0.70 ADR 76.3 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 37% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Strength
Last one alive

63% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 63%+22 pp · Ø 41% better than 99%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.05−0.01 · Ø 1.06 better than 38%
Pistol kills per match 3.0
Knife kills 1 in 108 matches

Impact

Average
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 9%
3K rounds 2.9%−1.4 pp · Ø 4.3% better than 4%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 4x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.5−0.3 · Ø 3.8 better than 39%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +118
= Stayed the same
Rating at 0.98, Headshots at 65%, Win rate at 64%
▼ Got worse
K/R −0.05, ADR −4.8

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
29 matches · 55% win rate
On Dust 2 −61 ELO
22 matches · 64% win rate
Between 6:00 and 12:00 −30 ELO, win rate 52%

rek1n loses the most ELO on Mirage: −64 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Fistmap
  2. Most kills in a match: 43 · Mst_pistolmap_ver2.0
  3. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% right on the average
0.73 better than 35%
80.4 better than 40%
0.94 better than 12%
42% of 106 duels better than 4%
56% of 9 situations better than 91%
Anubis23
61% better than 71%
0.68 better than 17%
75.9 better than 20%
0.95 better than 16%
49% of 59 duels better than 30%
13% of 8 situations better than 4%
Dust 222
64% better than 82%
0.68 better than 16%
74.8 better than 15%
0.93 better than 10%
55% of 60 duels better than 63%
0% of 3 situations better than 1%
Nuke7
57% -
0.81 -
80.5 -
1.05-
47% of 17 duels -
100% of 1 situations -
Cache5
60% -
0.64 -
62.2 -
0.93-
41% of 22 duels -
100% of 1 situations -
Inferno5
80% -
0.86 -
87.6 -
1.29-
55% of 11 duels -
75% of 4 situations -
Fistmap4
75% -
0.63 -
69.9 -
1.05-
63% of 79 duels -
63% of 79 situations -
Ancient3
100% -
0.68 -
73.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How rek1n plays

Across 108 matches rek1n averages K/R 0.70 and ADR 76.3; the rating across the 89 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 65% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 25 of 89 matches the rating was 1.10 or higher (28%), in 31 it was below 0.90. In 74 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. rek1n loses the most ELO on Mirage (−64 ELO, win rate 55%). Things go best on Anubis (+207 ELO, win rate 61%). Improved over the last three months: ELO +118. Got weaker: K/R −0.05, ADR −4.8. Unchanged in recent months: Rating at 0.98, Headshots at 65%, Win rate at 64%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.