rejzen

Malta
179 matches tracked
Last updated:

How does rejzen play?

Rating 1.04 (from 158 matches) K/R 0.75 ADR 81.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.1
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 22x 4K, 5 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Win rate +10 pp, ELO +163
= Stayed the same
K/R at 0.76, ADR at 81.8
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
25 matches · 52% win rate
On Anubis −30 ELO
35 matches · 51% win rate
On Tuesdays ±0 ELO, win rate 41%

rejzen loses the most ELO on Dust 2: −48 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
48% better than 30%
0.77 better than 59%
83.6 better than 60%
1.04 better than 47%
52% of 146 duels right on the average
30% of 10 situations better than 26%
Ancient37
68% better than 91%
0.75 better than 48%
81.5 better than 46%
1.04 better than 48%
55% of 166 duels better than 68%
32% of 19 situations better than 34%
Anubis35
51% better than 42%
0.77 better than 58%
83.4 better than 58%
1.07 better than 55%
47% of 128 duels better than 22%
56% of 9 situations better than 86%
Dust 225
52% right on the average
0.75 better than 53%
79.7 better than 41%
1.10 better than 67%
44% of 97 duels better than 13%
44% of 9 situations better than 65%
Nuke16
50% better than 32%
0.76 right on the average
84.8 better than 61%
1.04 better than 46%
49% of 61 duels better than 29%
50% of 8 situations better than 72%
Cache13
31% -
0.75 -
78.4 -
1.01-
52% of 50 duels -
50% of 8 situations -
Inferno13
46% -
0.67 -
75.1 -
0.92-
54% of 67 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rejzen plays

Across 179 matches rejzen averages K/R 0.75 and ADR 81.7; the rating across the 158 rated matches is 1.04. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Ancient with a 68% win rate in 37 matches. In 65 of 158 matches the rating was 1.10 or higher (41%), in 58 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. rejzen loses the most ELO on Dust 2 (−48 ELO, win rate 52%). Things go best on Mirage (+27 ELO, win rate 48%). Match no. 4 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: Rating +0.06, Win rate +10 pp, ELO +163. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.