reiShy

Switzerland
213 matches tracked 94 matches in 30 days
Last updated:

How does reiShy play?

Rating 1.00 K/R 0.71 ADR 79.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 213 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 1 in 213 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 16x 4K, 2 aces in 177 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 95%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.70, Rating at 1.00, ELO at 2,405
▼ Got worse
ADR −4.2, Headshots −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
65 matches · 43% win rate
On Inferno −30 ELO
33 matches · 55% win rate
On Tuesdays +30 ELO, win rate 35%

reiShy loses the most ELO in match 1 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 1.88 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
44% better than 23%
0.71 better than 34%
80.8 better than 49%
1.01 better than 40%
48% of 281 duels better than 31%
32% of 34 situations better than 32%
Ancient45
58% better than 70%
0.70 better than 28%
77.9 better than 30%
0.99 better than 32%
44% of 149 duels better than 13%
56% of 27 situations better than 88%
Inferno33
55% better than 53%
0.69 better than 22%
81.4 better than 45%
1.00 better than 26%
53% of 155 duels right on the average
14% of 7 situations better than 4%
Cache24
42% -
0.70 -
78.2 -
0.97-
53% of 73 duels -
39% of 18 situations -
Nuke19
53% better than 37%
0.75 better than 46%
82.4 better than 51%
1.04 better than 47%
51% of 57 duels better than 44%
55% of 11 situations better than 84%
Anubis7
71% -
0.68 -
75.1 -
0.98-
48% of 25 duels -
50% of 4 situations -
Mirage7
14% -
0.63 -
71.4 -
0.84-
57% of 30 duels -
0% of 3 situations -
Vertigo5
80% -
0.76 -
84.3 -
1.04-
61% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reiShy plays

Across 213 matches reiShy averages K/R 0.71, ADR 79.8 and a rating of 1.00. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 45 matches. In 75 of 213 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 177 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. reiShy loses the most ELO in match 1 of the day (−60 ELO, win rate 43%). Things go best in match 2 of the day (+240 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +60 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ADR −4.2, Headshots −10 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ELO at 2,405. Last 30 days: 94 matches, win rate 53%, net ELO +297.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.