rei-suzuya

Japan
185 matches tracked 44 matches in 30 days
Last updated:

How does rei-suzuya play?

Rating 1.03 K/R 0.75 ADR 79.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.7
Knife kills 1 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 35x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +434
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.6
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
37 matches · 57% win rate
In match 1 of the day −123 ELO
37 matches · 38% win rate
Between 6:00 and 12:00 −116 ELO, win rate 38%
On Wednesdays −26 ELO, win rate 36%

rei-suzuya loses the most ELO on Dust 2: −123 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 33%
0.74 better than 57%
79.1 better than 47%
1.02 better than 54%
45% of 275 duels better than 21%
56% of 27 situations better than 89%
Dust 237
57% better than 73%
0.76 better than 70%
81.7 better than 61%
1.07 better than 72%
43% of 162 duels better than 14%
50% of 22 situations better than 81%
Ancient33
39% better than 12%
0.76 better than 65%
80.2 better than 48%
1.03 better than 58%
56% of 136 duels better than 76%
39% of 23 situations better than 52%
Nuke23
52% better than 39%
0.74 better than 41%
79.5 better than 35%
1.04 better than 43%
46% of 78 duels better than 19%
27% of 11 situations better than 19%
Anubis11
36% -
0.65 -
74.8 -
0.90-
41% of 49 duels -
25% of 4 situations -
Cache10
50% -
0.76 -
79.3 -
1.04-
56% of 41 duels -
50% of 6 situations -
Inferno4
50% -
0.86 -
86.8 -
1.25-
58% of 12 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rei-suzuya plays

Across 185 matches rei-suzuya averages K/R 0.75, ADR 79.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 9 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 37 matches. In 72 of 185 matches the rating was 1.10 or higher (39%), in 68 it was below 0.90. In 123 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. rei-suzuya loses the most ELO on Dust 2 (−123 ELO, win rate 57%). Things go best on Nuke (+33 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, −31 ELO. Improved over the last three months: Win rate +8 pp, ELO +434. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.6. Last 30 days: 44 matches, win rate 43%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.