regressy

Belarus
112 matches tracked 67 matches in 30 days
Last updated:

How does regressy play?

Rating 0.86 (from 69 matches) K/R 0.63 ADR 73.7 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.85−0.15 · Ø 1.00 better than 3%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.1%).

2K rounds 9.9%−3.2 pp · Ø 13.1% better than 1%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 9x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.06, ADR −8.3

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Last 3 months: 0.61 (at the start 0.67). Well below the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
26 matches · 62% win rate
On Ancient −7 ELO
33 matches · 70% win rate
On Sundays −66 ELO, win rate 48%

regressy loses the most ELO on Mirage: −33 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 1.76 · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
70% better than 95%
0.68 better than 21%
79.8 better than 44%
0.91 better than 17%
50% of 115 duels better than 45%
58% of 12 situations better than 91%
Mirage26
62% better than 86%
0.59 better than 2%
67.2 better than 3%
0.89 better than 11%
45% of 96 duels better than 20%
46% of 13 situations better than 73%
Anubis24
67% better than 90%
0.65 better than 13%
76.1 better than 27%
0.90 better than 13%
43% of 90 duels better than 12%
44% of 9 situations better than 67%
Cache7
57% -
0.63 -
74.9 -
0.60-
25% of 8 duels -
0% of 1 situations -
Dust 27
57% -
0.70 -
75.1 -
0.78-
67% of 3 duels -
0% of 1 situations -
Inferno7
43% -
0.53 -
64.7 -
0.70-
57% of 23 duels -
0% of 1 situations -
Nuke7
57% -
0.53 -
68.0 -
0.75-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How regressy plays

Across 112 matches regressy averages K/R 0.63 and ADR 73.7; the rating across the 69 rated matches is 0.86. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 9 players. Most room to improve: Rating at 0.86, better than only 3% of level 9 players. Averages 14.2 kills per match with 41% headshots. The strongest map is Ancient with a 70% win rate in 33 matches. In 14 of 69 matches the rating was 1.10 or higher (20%), in 40 it was below 0.90. In 69 matches with detailed stats: 9 4Ks and 0 aces. regressy loses the most ELO on Mirage (−33 ELO, win rate 62%). Things go best in match 1 of the day (−3 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, −3 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.06, ADR −8.3. Unchanged in recent months: Headshots at 41%. Last 30 days: 67 matches, win rate 64%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.