refleX_cs_

Hungary
On FACEIT since 2021 164 matches tracked 44 matches in 30 days
ELO ▼ 43
2,147
30-day peak: 2,213
Rank EU
#158,228
Hungary #806 in Hungary
Last updated:

How does refleX_cs_ play?

Rating 1.02 K/R 0.71 ADR 76.1 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.7
Knife kills 5 in 164 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 0 aces in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.71+0.43 · Ø 0.28 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
Rating at 1.01, Headshots at 53%
▼ Got worse
K/R −0.04, ADR −4.9, ELO −92

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −9 ELO
26 matches · 38% win rate
In match 3 of the day +22 ELO
27 matches · 33% win rate
Between 18:00 and 24:00 −36 ELO, win rate 42%
On Wednesdays −48 ELO, win rate 30%

refleX_cs_ loses the most ELO on Ancient: −9 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Anubis
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 78%
0.69 better than 28%
73.1 better than 16%
1.03 better than 53%
50% of 174 duels better than 45%
66% of 32 situations better than 97%
Inferno32
47% better than 31%
0.73 right on the average
76.6 better than 30%
1.03 right on the average
54% of 123 duels better than 65%
48% of 29 situations better than 74%
Ancient26
38% better than 10%
0.72 better than 38%
77.4 better than 28%
1.01 better than 42%
46% of 106 duels better than 21%
33% of 15 situations better than 37%
Anubis22
45% better than 27%
0.81 better than 85%
87.3 better than 84%
1.13 better than 83%
66% of 71 duels better than 98%
20% of 15 situations better than 12%
Dust 212
50% -
0.67 -
74.4 -
0.98-
50% of 40 duels -
29% of 7 situations -
Cache6
17% -
0.59 -
69.2 -
0.83-
27% of 15 duels -
0% of 2 situations -
Nuke5
20% -
0.64 -
65.5 -
0.85-
35% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How refleX_cs_ plays

Across 164 matches refleX_cs_ averages K/R 0.71, ADR 76.1 and a rating of 1.02. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 56 matches. In 61 of 164 matches the rating was 1.10 or higher (37%), in 66 it was below 0.90. In 124 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. refleX_cs_ loses the most ELO on Ancient (−9 ELO, win rate 38%). Things go best on Mirage (+118 ELO, win rate 59%). From match no. 5 of the day on, things go best: 65% win rate, +113 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.04, ADR −4.9, ELO −92. Unchanged in recent months: Rating at 1.01, Headshots at 53%. Last 30 days: 44 matches, win rate 52%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.