refleX_cs_
How does refleX_cs_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).
Utility and deaths
Strength0.71 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.10. Last 3 months: 1.01 (at the start 1.05). Just below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 81.4. Last 3 months: 75.2 (at the start 80.1). Clearly below the average (80.4).
Share of headshot kills
Best month: May 2026 with 59%. Last 3 months unchanged at 53%. Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 49% (at the start 41%). Right on the average (49%).
Best month: August 2026 with 2,302. Last 3 months: 2,070 (at the start 2,162).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
refleX_cs_ loses the most ELO on Ancient: −9 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.29 · Anubis
- Most kills in a match: 34 · Ancient
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How refleX_cs_ plays
Across 164 matches refleX_cs_ averages K/R 0.71, ADR 76.1 and a rating of 1.02. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 56 matches. In 61 of 164 matches the rating was 1.10 or higher (37%), in 66 it was below 0.90. In 124 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. refleX_cs_ loses the most ELO on Ancient (−9 ELO, win rate 38%). Things go best on Mirage (+118 ELO, win rate 59%). From match no. 5 of the day on, things go best: 65% win rate, +113 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.04, ADR −4.9, ELO −92. Unchanged in recent months: Rating at 1.01, Headshots at 53%. Last 30 days: 44 matches, win rate 52%, net ELO −71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.