reen-1

JP
On FACEIT since 2024 360 matches tracked 112 matches in 30 days
ELO ▼ 38
2,925
30-day peak: 3,034
Rank EU ▼ 1,571 places
#10,353 #261 in JP
30 days · before #8,782 · best #8,782
Last updated:

How does reen-1 play?

Rating 0.97 (from 162 matches) K/R 0.76 ADR 82.1 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 10%−1 pp better than 56%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.0
Knife kills 3 in 359 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 54x 4K, 10 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +171
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −6.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.84).

Patterns

From the last 359 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
71 matches · 54% wins
On Ancient −29 ELO
68 matches · 46% wins
Between 0:00 and 6:00 +50 ELO, win rate 44%
On Fridays +46 ELO, win rate 39%

reen-1 loses the most ELO on Dust 2: −70 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
50% better than 42%
0.74 level
81.7 better than 54%
0.94 better than 20%
51% of 488 duels better than 47%
36% of 36 situations better than 44%
Dust 271
54% better than 58%
0.77 better than 64%
81.9 better than 56%
1.00 better than 36%
54% of 405 duels better than 65%
28% of 32 situations better than 22%
Ancient68
46% better than 25%
0.76 better than 58%
82.3 better than 54%
1.01 better than 40%
50% of 331 duels better than 43%
36% of 33 situations better than 48%
Anubis67
43% better than 18%
0.77 better than 65%
83.5 better than 63%
0.98 better than 27%
52% of 354 duels better than 53%
46% of 28 situations better than 70%
Nuke32
50% better than 30%
0.80 better than 65%
84.7 better than 59%
0.83-
52% of 157 duels better than 42%
30% of 10 situations better than 31%
Cache16
63% -
0.71 -
77.4 -
0.91-
56% of 88 duels -
33% of 6 situations -
Inferno4
25% -
0.61 -
69.3 -
1.13-
40% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How reen-1 plays

Across 359 matches reen-1 averages K/R 0.76 and ADR 82.1; the rating across the 162 rated matches is 0.97. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 16.6 kills per match, 52% of them headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 51 of 162 matches the rating was 1.10 or higher (31%), in 66 it was below 0.90. In 307 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: September 2026 at 1.01. reen-1 loses the most ELO on Dust 2 (−70 ELO, win rate 54%). Things go best on Anubis (+101 ELO, win rate 43%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +171. Got weaker: K/R −0.09, ADR −6.9. Last 30 days: 112 matches, win rate 47%, ELO balance +83.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.